Solved Shading issues

Discussion in 'Mod Support' started by Ytrewq, May 12, 2017.

  1. Ytrewq

    Ytrewq
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    I've created a custom part. How to fix shading now?
    screenshot_00196.png
     
  2. thomatoes50

    thomatoes50
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    BeamNG Team

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    I think you didn't created a UVMap for the new parts you made
     
  3. Ytrewq

    Ytrewq
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    I tried to unwrap it in blender, but the result was like this:
     

    Attached Files:

    • bumper.png
  4. thomatoes50

    thomatoes50
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    nope it's worst now, If possible can you send me the file before this modification.
    If you use blender you can reopen .blend1 .blend2


    Explanation of what was going on :
    When you added those faces on the bumper, bender didn't know how to connect it to the previous uvmap so it's create random weird value. That's why there is weird texture on the new thing.
    When you edit the uvmap of an official vehicle you should keep in mind that the uvmap should be as close as possible to the existing one because skin and texture will not work.
     
  5. Ytrewq

    Ytrewq
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    Not sure if it wasn't unwrapped...but it is the .blend1 file exported as collada.
     

    Attached Files:

  6. thomatoes50

    thomatoes50
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    fixed
     

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  7. Ytrewq

    Ytrewq
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    How can I do that myself? I have multiple other mods that need a shading fix and I can't have them all fixed by somebody else for me.
     
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  8. thomatoes50

    thomatoes50
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    to fix your bumper the only thing I did is to move the UV points that where gone wrong.
    bumper_uv.jpg

    You can use the texture of the car to help you

    Select only parts that need rectification and a few border faces without modification to allow you to put back everything easily.

    Don't forget that you need to do this to 2 uvmap
    upload_2017-5-13_17-55-53.png
    map-0 is the car texture
    map-1 is the skin texture
     
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  9. Ytrewq

    Ytrewq
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    I noticed that the shading was still a bit broken:
    screenshot_00198.png
    So I decided to fix that myself. Am I doing it right?
    doingright.png
     
    • Agree Agree x 1
  10. Ytrewq

    Ytrewq
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    Oh no, I've made it even worse. What did I do wrong?
     

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  11. Nadeox1

    Nadeox1
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    You are mapping your faces wrongly.
    You basically have to match your UV to the original texture of that vehicle, so that the part you are mapping matches one of the body-parts and so on.
     
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