Video: Description: A simple map with endless possibilities Features: 81920Km² with extents Very simple style, seamlessly objects/terrains integration Various type of terrains and objects Teleports to quickly reach most zones and triggers for various purposes Makes use of weather system (via triggers) Day/Night switch (via triggers) Zones: Skydome (giant semi-suspended GRIP-like oval) Skyroad (trackmania-inspired race track in the sky) 70° Slope (giant 10km slope with walls) Minicity (a minified city with lanes and parking spots) Groundstrips (1. Prepped/Drag Asphalt 2. Wet Asphalt 3. Turbo) Various sized terrains Important notes: I consider this a beta release. There are a few things I still want to polish here and there. Performance may also be not optimal. First load could take a bit of time, due the large amount of complex and big meshes. Be patient and don't spam clicks/buttons. City textures won't appear correctly until version 0.12 of the game, as they make use of some new features. I still decided to release it now, as it does not appear heavily/noticeable broken in the current version. All triggers are activated by simply driving through them Screens: Credits: @AndrewKabakwu & @meywue - Help with scripting @Nadeox1 - The rest BeamNG.Drive 0.11 and up is required. For problems and support, use the discussion thread.