It doesn't have yet but I'll maybe add them in the future. Currently it uses diesel sounds from the T-series.
is it just me, or does it look somewhat like an EMD SD40-2? in that case then, why not give it a name such as "DMS division of Gavril BV40-2? DMS of course being Diesel Mobility Solutions and BV meaning better version (joke as to how SD series engines are better than their weaker GP counterparts)
So i tried to increase pressure in wheels from 30 to 100 and they become huge... Only wheels not train... My current config looks like this Code: //general tire values {"nodeWeight":0.3}, {"nodeMaterial":"|NM_RUBBER"}, {"frictionCoef":1.35}, {"triangleCollision":false}, {"pressurePSI":40}, {"maxPressurePSI":1600}, {"dragCoef":10},
NodeWeight is way too low. You seem to be using tires. My train has only wheel hubs and it works very well. {"hasTire":false}, Add this line of code and it won't spawn the tires.
Thanks i will. I tried before (taken from simple tank config) but the error appeared. Maybe now it will work. --- Post updated --- I put it on diff line before now it works sort of it's jumpin on rails and skidding...
After hours of work, it finally has working couplers (90% of that time was bug fixing, not actual work) BTW, could it be acceptable to add more power to this (maybe +2000 hp or +3000 hp) since with 3000 hp it is REALLY SLOW and it takes A LOT of time to accelerate from 0 to 100 kmh / 60 mph. The reason for slow acceleration could be BeamNG's inefficient CVT transmission which it is using. Real locomotives use efficient diesel-electric transmissions. The CVT was the most accurate I could get but it's still very far from diesel-electric. Increasing its power would make it more unrealistic, but at the same time it also would add realism by making the acceleration faster and more realistic. What do you think?