Released WLD FS30-2 diesel-electric locomotive

Discussion in 'Land' started by BeamDrifter, Aug 16, 2018.

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  1. marlenemancuso

    marlenemancuso
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    Mkay good
     
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  2. tomatenbauer

    tomatenbauer
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    looks nice
     
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  3. Jarret Rucker

    Jarret Rucker
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    PLEASE FINISH THE MOD, BEAMNG.DRIVE NEEDS AN ACTUALLY GOOD TRAIN MOD.
     
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  4. TheDiamondLord8

    TheDiamondLord8
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    I just realized this is called "Onion Pacific" :p
    Looking good.
     
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  5. marlenemancuso

    marlenemancuso
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    will it have custom sounds?
     
  6. Tesla66

    Tesla66
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    1974-1986 EMI RD10C (name suggestion)
     
  7. BeamDrifter

    BeamDrifter
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    It doesn't have yet but I'll maybe add them in the future. Currently it uses diesel sounds from the T-series.
     
  8. marlenemancuso

    marlenemancuso
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    Ok. Just do what you have to
     
  9. cpufreak101

    cpufreak101
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    is it just me, or does it look somewhat like an EMD SD40-2? in that case then, why not give it a name such as "DMS division of Gavril BV40-2? DMS of course being Diesel Mobility Solutions and BV meaning better version (joke as to how SD series engines are better than their weaker GP counterparts)
     
  10. BeamDrifter

    BeamDrifter
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    Looks now 10 times better with windows and more details
     
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  11. rottenfitzy

    rottenfitzy
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    It is turning into rise of the trains in Beamng. I like it!
     
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  12. zagdima

    zagdima
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    How much weight it is?
     
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  13. BeamDrifter

    BeamDrifter
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    93 tons currently but I need to add more weight until it weighs 167 tons.
     
  14. zagdima

    zagdima
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    How did you done it? My trains exploded) After 40 tons
     
  15. BeamDrifter

    BeamDrifter
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    Did the wheels explode or did the whole train explode?
     
  16. zagdima

    zagdima
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    So i tried to increase pressure in wheels from 30 to 100 and they become huge... Only wheels not train... My current config looks like this
    Code:
    //general tire values
                {"nodeWeight":0.3},
                {"nodeMaterial":"|NM_RUBBER"},
                {"frictionCoef":1.35},
                {"triangleCollision":false},
                {"pressurePSI":40},
                {"maxPressurePSI":1600},
                {"dragCoef":10},
     
  17. BeamDrifter

    BeamDrifter
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    NodeWeight is way too low. You seem to be using tires. My train has only wheel hubs and it works very well.

    {"hasTire":false},
    Add this line of code and it won't spawn the tires.
     
  18. zagdima

    zagdima
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    Thanks i will. I tried before (taken from simple tank config) but the error appeared. Maybe now it will work.
    --- Post updated ---
    I put it on diff line before now it works sort of it's jumpin on rails and skidding...
     
    #38 zagdima, Aug 19, 2018
    Last edited: Aug 20, 2018
  19. BeamDrifter

    BeamDrifter
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    After hours of work, it finally has working couplers (90% of that time was bug fixing, not actual work)

    BTW, could it be acceptable to add more power to this (maybe +2000 hp or +3000 hp) since with 3000 hp it is REALLY SLOW and it takes A LOT of time to accelerate from 0 to 100 kmh / 60 mph. The reason for slow acceleration could be BeamNG's inefficient CVT transmission which it is using. Real locomotives use efficient diesel-electric transmissions. The CVT was the most accurate I could get but it's still very far from diesel-electric. Increasing its power would make it more unrealistic, but at the same time it also would add realism by making the acceleration faster and more realistic. What do you think?
     
    #39 BeamDrifter, Aug 20, 2018
    Last edited: Aug 20, 2018
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  20. marlenemancuso

    marlenemancuso
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    I say leave it. It’s called onion pacific. I don’t thing we should be going for uber realism.
     
    #40 marlenemancuso, Aug 20, 2018
    Last edited: Aug 20, 2018
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