Size of camera entity/FOV

Discussion in 'Ideas and Suggestions' started by Jakkar, Aug 18, 2013.

  1. Jakkar

    Jakkar
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    Joined:
    Aug 6, 2013
    Messages:
    15
    This is as much a query and a provocation of discussion as it is a formal 'suggestion'.

    Let an image make my point before I speak further;

    2013-08-18_0932.png

    This image is within the default pickup's front grille, and you can see on the right and the left sides how the view is clipping through parts of the vehicle. I was running at the slowest possible speed and observing a fullspeed impact between an AI truck and the hatchback, and wanted to see the initial deformation from inside the vehicle, when I realised the camera itself is a rather large object.

    Does anyone know whether or not it would be easy in Torque3D to alter the size of the camera view itself, to become a fly on the wall, to fit into very small spaces without this occurring?

    Not hugely important, but potentially useful when testing detailed deformation.


    Edit: Bonus picture of the crash a few milliseconds later, for those inclined =) http://screencast.com/t/z8Cm9Lk0C86
     
  2. tdev

    tdev
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    Developer
    BeamNG Team

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    Aug 3, 2012
    Messages:
    3,074
    You need to change the near and farclip distances of the camera to alter this.
     
  3. Jakkar

    Jakkar
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    Joined:
    Aug 6, 2013
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    Thanks for the prompt and succinct response, but could you provide a little more information on where to find these settings? It would cost you less time than it would save me in hunting around the files =)
     
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