This is as much a query and a provocation of discussion as it is a formal 'suggestion'. Let an image make my point before I speak further; This image is within the default pickup's front grille, and you can see on the right and the left sides how the view is clipping through parts of the vehicle. I was running at the slowest possible speed and observing a fullspeed impact between an AI truck and the hatchback, and wanted to see the initial deformation from inside the vehicle, when I realised the camera itself is a rather large object. Does anyone know whether or not it would be easy in Torque3D to alter the size of the camera view itself, to become a fly on the wall, to fit into very small spaces without this occurring? Not hugely important, but potentially useful when testing detailed deformation. Edit: Bonus picture of the crash a few milliseconds later, for those inclined =) http://screencast.com/t/z8Cm9Lk0C86
Thanks for the prompt and succinct response, but could you provide a little more information on where to find these settings? It would cost you less time than it would save me in hunting around the files =)