Sketchup collision mesh issue, help plz!!

Discussion in 'Content Creation' started by Revocide, Feb 11, 2015.

  1. Revocide

    Revocide
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    Joined:
    Jun 14, 2014
    Messages:
    64
    Hey guys

    Have learned recently (thanks to DrowsySam' YT video) how to take static objects from Sketchup and put them into BeamNG Drive.

    I have made a jump ramp following the tutorial with success yet when I try to make a vertical cylinder/tube (for the big spinner/car blender) things go awry.

    It seems to work somewhat but the surfaces seem to be "sticky". Yet with the simple jump ramp this doesn't happen.

    What I have tried:

    Made the Sketchup object into a group, exported. sticky
    Made the object within the "Green" and "Red" axis, not around the "Blue" (assuming Z axis?). still sticky
    Tried "make into group" then "explode" then export, same issue.
    Tried when spawning object moving it first then set the "Visual mesh" settings. sticky

    Gotta be something I have missed...?

    I will try a solid tube, add texture and then see what happens.

    P.S how do you view the different meshes: collision, visual?
     
  2. Plissken

    Plissken
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    Joined:
    Aug 4, 2013
    Messages:
    38
    Your collision faces needs to be at least 30 cm wide, as written here : Creating_static_objects#Collision_mesh , otherwise you will often get stuck.
    That's why you will from time to time have collisions that doesn't really fit the visual.

    To see the collision mesh in-game, click the white square in the upper right part of your screen, then Terrain Debug, then check Enabled and Static Collision. (edges in red, faces in green, normals in yellow)
    kolmezh.JPG
     
  3. Revocide

    Revocide
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    Joined:
    Jun 14, 2014
    Messages:
    64
    Thank you Plissken for the reply

    Had a look at some of my creations, the "look" of them seem ok and I have very thick walls....hmm. Still wonder if there is a fix for the sticky surface issue. I read in some Sketchup material somewhere that their surfaces are "sticky" when you combine two objects they meld together to become a single item. Sure it has naught to do with the Collada output files though.

    I tried something new though, made the ring/tube on the Z/X plane instead of the X/Y plane . No stickyness!

    Threw it into GridMap, flipped it on it's side, put a Big Spinner in the middle and voila, CAR BLENDER!!!. A small step for Beamng, a huge step for Revocide

    Now to feed the beast a steady diet of Pigeons and moonHawks...nom nom nom

    Revo
     
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