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Skidmark texture and more

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Callisto89, Aug 4, 2013.

  1. Callisto89

    Callisto89
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    Joined:
    Jan 30, 2013
    Messages:
    85
    Hi guys, so here's the problem. I run the game with 1920 x 1080 16:9 in all max graphics... each time the tires spin or slide the texture is wrong and it's dirt



    I have:

    i5-3570k quad core 3.4 GHz CPU
    7870 AMD iceQ radeon 2gb
    8gb RAM DDr3
    windows 7 64 bit
    1tb HHD

    also the camera is inverted and it's too slow and i'd like to know how to fix it

    i'll update the thread if i find more :p
     
    #1 Callisto89, Aug 4, 2013
    Last edited by a moderator: Oct 21, 2015
  2. Bubbleawsome

    Bubbleawsome
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    Joined:
    Aug 5, 2012
    Messages:
    1,886
    I'm sorry I don't know how to fix it, but it looks freaking cool. It's like a world edit brush of dirt. XD
     
  3. gabester

    gabester
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    Vehicle Director
    BeamNG Team

    Joined:
    Jun 6, 2012
    Messages:
    2,653
    Yes, this is a known bug and we are working on it :)
     
  4. Callisto89

    Callisto89
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    Joined:
    Jan 30, 2013
    Messages:
    85
    thank you sir :)

    - - - Updated - - -

    ----UPDATE POST----

    the cars is undrivable :( in the bolide i can't turn without loosing conTROLL ...
     
  5. joman66

    joman66
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    Joined:
    Aug 4, 2013
    Messages:
    47
    Not only the dirt texture sadly, this was done on the demo derby map (outside of the rink)

    BeamNGSandbox.x86 2013-08-04 01-57-23-642.png
     
  6. crashmaster

    crashmaster
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    Joined:
    Aug 4, 2013
    Messages:
    1,812
    if there is a skidmark texture fail either ignore and play or restart the game no wait press alt F4
     
  7. joman66

    joman66
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    Joined:
    Aug 4, 2013
    Messages:
    47
    You are so full of yourself, you know that? Alt+F4? Get out of here.

    Btw.. I quoted you so you can't take that nonsense back.
     
  8. mcheijink

    mcheijink
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    Joined:
    Aug 4, 2013
    Messages:
    23
    I managed to speed up the reaction to my control input by lowering the graphics quality. For me that seamed to lower the latency.
     
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