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Skin help needed

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by H/\Z/\RDOUS, Mar 26, 2017.

  1. H/\Z/\RDOUS

    H/\Z/\RDOUS
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    Joined:
    Apr 18, 2016
    Messages:
    307
    i've made the files, but i cant get them in game.
    heres the file if you can help...
     

    Attached Files:

  2. 「Wo Class」

    「Wo Class」
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    Joined:
    Dec 18, 2016
    Messages:
    87
    Why does the file name have double suffixes..

    van_skin_xx.dds.dds

    It should be van_skin_xx.dds
     
  3. Lamzumi

    Lamzumi
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    Joined:
    Oct 2, 2015
    Messages:
    294
    Sorted!. Have fun! Bear in mind I've capitalised 'xfinity'. It'll look alot better, though don't expect it to be amazing, it was literally a 5 minute job.
     

    Attached Files:

  4. 「Wo Class」

    「Wo Class」
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    Joined:
    Dec 18, 2016
    Messages:
    87
    Also, you're missing the .jbeam and your Materials.cs is wrong.

    It should be
    I'm gonna bold the corrected bits

    singleton Material("van.skin.xx")
    {
    mapTo = "van.skin.xx";
    overlayMap[2] = "vehicles/van/vantest/skin_van_xx.dds";
    diffuseMap[2] = "vehicles/van/van_c.dds";
    specularMap[2] = "vehicles/van/van_s.dds";
    normalMap[2] = "vehicles/van/van_n.dds";
    diffuseMap[1] = "vehicles/van/van_d.dds";
    specularMap[1] = "vehicles/van/van_s.dds";
    normalMap[1] = "vehicles/hatch/van_n.dds";
    diffuseMap[0] = "vehicles/common/null.dds";
    specularMap[0] = "vehicles/common/null.dds";
    normalMap[0] = "vehicles/van/van_n.dds";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    specularPower[1] = "32";
    pixelSpecular[1] = "1";
    specularPower[2] = "128";
    pixelSpecular[2] = "1";
    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "1 1 1 1";
    diffuseColor[2] = "1 1 1 1";
    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    useAnisotropic[2] = "1";
    castShadows = "1";
    translucent = "1";
    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";
    dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap";
    instanceDiffuse[2] = true;
    materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    --- Post updated ---
    Dammit Ninja'd curse you @Lamzumi ! Hahaha
     
    • Like Like x 1
  5. H/\Z/\RDOUS

    H/\Z/\RDOUS
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    Joined:
    Apr 18, 2016
    Messages:
    307
    oh... sorry. i must have named it that by accident
    THANK YOU!
    You will be heavily credited!
     
    • Like Like x 1
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