Hey guys, i need some help. Im currently working on my ETK ttPerformance Parts, but i have some trouble with my Skin im working on. This is how the Skin should look like, both of the Strips should not be Transparent, so black should be always black and grey/silver should always be grey/silver: But somehow i have the problem that my Skin is half Transparent ingame so the grey/silver stripe is half of the Carbody Color: This is the code for material.json i used: The baseColorMap i exported in DXT1: no alpha BC1 RGB 4 bpp But when i export the colorPaletteMap the Skin starts bugging, like the scale or the position of the Alpha is complete wrong: It somehow doesnt matter how i export i tried: - DXT1a: 1 bit alpha BC1a RGBA 4 bpp - DXT5: interpolated alpha BC3 RGBA 8 bpp - DXT7: explicit alpha BC7 RGBA 8 bpp Also tried to invert my Alpha. I realy stuck at this point and dont know further. I use Photoshop 2023 with the newest nVidia DDS Plugin. Maybe its because of the DDS Plugin? I hope someone can help me.
I figured it out It wasnt the dds file. I just foget some code for the front chassis in the Material.json