Unsolved Skin not showing?

Discussion in 'Mod Support' started by FluffyOreoCX, Sep 22, 2016.

  1. FluffyOreoCX

    FluffyOreoCX
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    So I decided to try my hand at skinning and I thought it went ok, but I think I did something wrong with filing?

    Here's the file attached below.
     

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  2. Iro

    Iro
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    what beamng is looking for:
    overlayMap[2] = "vehicles/hatch/your_skin_folder/SKINSAMPLE_YOURNAME.dds";
    but your file is called
    Parking Police.dds

    1st: Ive heard spaces can cause bugs so either put ParkingPolice.dds or Parking_Police.dds or something
    2nd: fix "overlayMap[2] = "vehicles/hatch/your_skin_folder/yourfilename.dds";
     
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  3. FluffyOreoCX

    FluffyOreoCX
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    So this?
     

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  4. Iro

    Iro
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    you didnt change the overlay map in your materials.cs and the directions to it
     
  5. FluffyOreoCX

    FluffyOreoCX
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    I don't even know how to do that to be honest. I didn't know you had to do that.
     
  6. Iro

    Iro
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  7. FluffyOreoCX

    FluffyOreoCX
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  8. Iro

    Iro
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    no, heres a fixed materials.cs that you can copy and paste
    singleton Material("hatch.skin.Parking_Police")
    {
    mapTo = "hatch.skin.Parking_Police";
    overlayMap[2] = "vehicles/hatch/skin/parking_police.dds";
    diffuseMap[2] = "vehicles/hatch/hatch_c.dds";
    specularMap[2] = "vehicles/hatch/hatch_s.dds";
    normalMap[2] = "vehicles/hatch/hatch_n.dds";
    diffuseMap[1] = "vehicles/hatch/hatch_d.dds";
    specularMap[1] = "vehicles/hatch/hatch_s.dds";
    normalMap[1] = "vehicles/hatch/hatch_n.dds";
    diffuseMap[0] = "vehicles/common/null.dds";
    specularMap[0] = "vehicles/common/null.dds";
    normalMap[0] = "vehicles/hatch/hatch_n.dds";
    specularPower[0] = "128";
    pixelSpecular[0] = "1";
    specularPower[1] = "32";
    pixelSpecular[1] = "1";
    specularPower[2] = "128";
    pixelSpecular[2] = "1";
    diffuseColor[0] = "1 1 1 1";
    diffuseColor[1] = "1 1 1 1";
    diffuseColor[2] = "1 1 1 1";
    useAnisotropic[0] = "1";
    useAnisotropic[1] = "1";
    useAnisotropic[2] = "1";
    castShadows = "1";
    translucent = "1";
    translucentBlendOp = "None";
    alphaTest = "0";
    alphaRef = "0";
    dynamicCubemap = true; //cubemap = "BNG_Sky_02_cubemap";
    instanceDiffuse[2] = true;
    materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    Problems:
    you put hatch_skin_parking_police.dds but your file is parking_police.dds
     
  9. FluffyOreoCX

    FluffyOreoCX
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    Ah. I've replaced all that now, but the file seems to make the covet not spawn. (As in if I spawn the covet it won't appear) Is there something still wrong with the file?
     
  10. Iro

    Iro
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    add a new line in the jbeam and put a }
     
  11. Iro

    Iro
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  12. FluffyOreoCX

    FluffyOreoCX
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    Yeah, still the same problem. I would post the file, but I'm not at home at the moment.
     
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