skin problem

Discussion in 'Content Creation' started by missionsystem, Feb 14, 2016.

  1. missionsystem

    missionsystem
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    Joined:
    Oct 9, 2015
    Messages:
    659
    I recently made a skin for the 89 pessima. It all works apart from the black trim around the doors which spoils it. Is there a way to get rid of it?
     
  2. mumboking

    mumboking
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    Joined:
    Jun 11, 2015
    Messages:
    1,400
    Take a look at how the bodycoloured trim skin works.
    Code:
    singleton Material("pessima.skin.bodycolored")
    {
        mapTo = "pessima.skin.bodycolored";
        diffuseMap[2] = "vehicles/pessima/pessima_c_alt.dds";
        specularMap[2] = "vehicles/pessima/pessima_s_alt.dds";
        normalMap[2] = "vehicles/pessima/pessima_n.dds";
        diffuseMap[1] = "vehicles/pessima/pessima_d_alt.dds";
        specularMap[1] = "vehicles/pessima/pessima_s_alt.dds";
        normalMap[1] = "vehicles/pessima/pessima_n.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/pessima/pessima_s_alt.dds";
        normalMap[0] = "vehicles/pessima/pessima_n.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "32";
        pixelSpecular[1] = "1";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        diffuseColor[2] = "1 1 1 1";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };

    EDIT: Maybe I misunderstood... You mean the bit around the windows?
     
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