I recently made a skin for the 89 pessima. It all works apart from the black trim around the doors which spoils it. Is there a way to get rid of it?
Take a look at how the bodycoloured trim skin works. Spoiler Code: singleton Material("pessima.skin.bodycolored") { mapTo = "pessima.skin.bodycolored"; diffuseMap[2] = "vehicles/pessima/pessima_c_alt.dds"; specularMap[2] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[2] = "vehicles/pessima/pessima_n.dds"; diffuseMap[1] = "vehicles/pessima/pessima_d_alt.dds"; specularMap[1] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[1] = "vehicles/pessima/pessima_n.dds"; diffuseMap[0] = "vehicles/common/null.dds"; specularMap[0] = "vehicles/pessima/pessima_s_alt.dds"; normalMap[0] = "vehicles/pessima/pessima_n.dds"; specularPower[0] = "128"; pixelSpecular[0] = "1"; specularPower[1] = "32"; pixelSpecular[1] = "1"; specularPower[2] = "128"; pixelSpecular[2] = "1"; diffuseColor[0] = "1 1 1 1"; diffuseColor[1] = "1 1 1 1"; diffuseColor[2] = "1 1 1 1"; useAnisotropic[0] = "1"; useAnisotropic[1] = "1"; useAnisotropic[2] = "1"; castShadows = "1"; translucent = "1"; translucentBlendOp = "None"; alphaTest = "0"; alphaRef = "0"; dynamicCubemap = true; instanceDiffuse[2] = true; materialTag0 = "beamng"; materialTag1 = "vehicle"; }; EDIT: Maybe I misunderstood... You mean the bit around the windows?