Cancelled skoda-forman & favorit

Discussion in 'Land' started by Average Person, Apr 1, 2018.

  1. Average Person

    Average Person
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    I am currently working on a model for the skoda-favorit, all progress for this mod will be posted here.
    Right now I only have the fender bumper and hood but things are going along pretty well.
     

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  2. carsmin

    carsmin
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    nice
     
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  3. Dragos

    Dragos
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    Nice.
     
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  4. Nathan24™

    Nathan24™
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    N I C E
     
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  5. maty

    maty
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    deleted
     
    #5 maty, Apr 1, 2018
    Last edited: Nov 18, 2020
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  6. Mad Genexixs

    Mad Genexixs
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    ŠKODA FAVORIT!! MY UNCLE HAS ONE IN REAL LIFE(jsi čech?) XD
     
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  7. Mr. Avanzato

    Mr. Avanzato
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    You should try and fix the shading with this it will make it took 100x better.
     
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  8. romani

    romani
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    Yeah, skoda finally
     
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  9. adhamghaly02

    adhamghaly02
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    HAIII YOOSSHHH
     
  10. TheOilDerrick

    TheOilDerrick
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    That model looks very high-quality! Off to great start, I see :)
     
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  11. MrAngry

    MrAngry
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    Fix your smoothing groups (looks like bad edge split?), also the front bumper already looks wrong. Try to use reference pictures along with your blueprints to get everything right.
     
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  12. Average Person

    Average Person
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    I'll fix the bumper, was looking at wrong car when I modeled it.
    as for the smoothing its always going to look like that in solid view mode, when rendered out it looks fine so I think I will just render the preview images from now on.
     
  13. MrAngry

    MrAngry
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    Well in that case i'd suggest trying to get something in-game and see how it looks there so you won't have to correct everything later on.
     
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  14. General S'mores

    General S'mores
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    Finally, my favorite Skoda is coming.
     
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  15. VeyronEB

    VeyronEB
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    The shape looks reasonably good from what I can tell without a wireframe. I would recommend using reference pictures more than the blueprints as almost all blueprints are at least a bit wrong at best.

    I would also say its a good idea to "mark sharp" edges as you work, this isnt necessary but it saves you needing to go back later and do them all at once.

    Looks pretty decent so far though.
     
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  16. Average Person

    Average Person
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    Got a bit more done today, I re did the bumper, modeled the doors and the front end of the body.
    I know I'm missing the antenna, I will add that in soon.
    I also join all the parts together so I could show you the wireframe.
     

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  17. TheOilDerrick

    TheOilDerrick
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    That's too high-poly, isn't it?
     
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  18. Mr. Avanzato

    Mr. Avanzato
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    Poly count?
     
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  19. Average Person

    Average Person
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    right now I'm at 4,930 triangles / polygons, Poly count is not that important at this stage and it's better if this version is well detailed as I can render out a normal map and then simplify the mesh as needed.
     
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  20. Evandman12345

    Evandman12345
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    Interestingo_O
     
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