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Sky setting MIESCATTERING values

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Brother_Dave, Mar 16, 2021.

  1. Brother_Dave

    Brother_Dave
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    Ive been trying about some new stuff and found that id like to be able to get a negative value for MIESCATTERING in sky settings, for a map. It gives a really nice transition between day and night ambient strength, makes a nice bright sky possible even if the sun isnt up above the horizon yet and also gives, IMO, a nice effect for strength of sunlight/sky brightness just above the horizon.
    Ive got response on how that would be possible in T3D but im thinking i might not have access to the same files in BeamNG, if they havent changed. scattersky.cpp for example.
    Also, i think it used to be possible, in BeamNG, to change the value to whatever positive value one would like but that now seems to revert the second TOD is changed?
     
  2. Olrosse

    Olrosse
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    I also found negative values to look nice, however i could never get it to save it, it just reverted on map reload
     
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  3. Brother_Dave

    Brother_Dave
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    I actually got it to work, believe it or not. So far it keeps the value (still shows the old one in world editor but the sky acts accorsing to the new, negative number) when i exit the world editor and change TOD using the game menu. Havent tried out closing and opening the game, nore have i tried deleting the cache to see if its still there, time ran out and had to get my kid ready for bed :)
    Going to check it again tomorrow and if it still works im going to revert my latest changes to the sunscale, ambientscale and tonemapping values, since they worked better with the negative value :)
     
  4. Olrosse

    Olrosse
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    Ooh interesting, for me it reverted on map reload, i was thing of trying to use lua to change the value on map load, but i haven't touched a map in a while so haven't tried yet
     
  5. HeepXJ40

    HeepXJ40
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    TOD changes also reverts the sun, fog, and ambient color. pretty frustrating when you go into photo mode and out again.
     
  6. Michaelflat

    Michaelflat
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    This doesn't answer your question, but do you have any screenshots before and after? just interested :)
     
  7. Brother_Dave

    Brother_Dave
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    I can try to remember to take some later :)
     
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