Unsolved Small question

Discussion in 'Mod Support' started by êêêê -0-, Jan 17, 2024.

  1. êêêê -0-

    êêêê -0-
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    Jan 17, 2024
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    I opened Corbett's 3D file and saved it again, but it came out weird.
    Does anyone know a solution?
    696896897.png 253534543.png
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Use the newest version of Blender, old versions can have problems like this
     
  3. SSRG

    SSRG
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    From the BeamNG documentation:

    Weird shading on imported models
    Some models might appear with shading issues when imported into blender, most visible around the doors.



    This is because those models were exported using 3DSMax, which uses a different method to define which edges should be made sharp. To fix this issue, you can apply an autosmooth of around 45-60 degrees.



    While this won’t give you the exact same results as the original model, it should be close enough for modding purposes.

     
    • Agree Agree x 2
  4. TrackpadUser

    TrackpadUser
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    Aug 24, 2019
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    Also, depending on exactly what you're making as a mod, do not export the entire car if all you're making is a handful of parts.

    This has the effect of overwriting vanilla content, which can cause weird issues, especially if the devs update the car.
     
    • Agree Agree x 2
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