Small-to-Medium Suggestions for The Developer-Made Vehicles (No New Car Suggestions)

Discussion in 'Ideas and Suggestions' started by DriftinCovet1987, May 7, 2017.

  1. DriftinCovet1987

    DriftinCovet1987
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    So, after playing BeamNG for about a year and a half (and playing with all of the cars and maps in random amounts), here are the things which I would most like to see for the already-created dev cars and maps, all in one thread:

    (Please note: NO NEW CAR/MAP SUGGESTIONS IN THIS THREAD! There are already other threads for that, and that is not pertaining to the topic of this thread.)

    (Another note: I know that modders already make some of these things; however, it would be interesting to see how the developers' work compares to the modders' work.)

    (Third note, for the devs: None of these requests are meant to be taken as something that immediately needs to be done; if you have something else to work on, that is fine with me. I'm already happy with the game as it is, and wouldn't mind if you have other surprises planned for the game vehicles.)

    (Fourth note: I'm not particularly imaginative with customization, so excuse my low needs for more customization in the standard cars. This is merely to get people started on what they want to see for the Beam cars.)

    Barstow: Nothing much that I can see to improve upon with this car. It already has a LOT of customization overall, and it has a lot of varied configurations. However, I would like to see a Trans-Am-inspired version of this car with the 291 V8 and that awesome race 6-speed manual transmission (knowing full well that muscle cars like this were raced in the series in the late-1960s/early-1970s). I don't believe that this vehicle would be a suitable candidate for a NASCAR version, however, as it's not big and heavy enough. However, I am noticing that the 291 and 353 V8s both have Stage 1 superchargers which, strangely enough, aren't being used for any standard variant (even though the 291 with the supercharger is a great engine for replacing the big, heavy 423). That is, in my opinion at least, a missed opportunity to make a sub-Kingsnake variant for people who want more power than the Lancehead, but not so much power that they get a bunch of wheelspin. Maybe call this special version the SuperTracksport or something like that.

    Burnside: Again, nothing much that is desperately needed with the 0.8 and 0.9 updates covering most of my previous wishes. However, I would like to see how an early NASCAR variant is carried out with a possible higher-powered 313 V8 being used with the 4-speed manual, an interior strip, and a roll cage.

    200BX: Once again, only minor things needed for this car to keep me happy. I think that having a standard turbocharged variant (something like the 1988 Ibishu Pessima GTZ) would be cool to see, but other than that, nothing else that I would want from it other than the most obvious things (swappable front panels, for instance).

    800: This car, though...hmmm...I think that the only things which I would want for it are a V8 (with optional turbocharger) and possibly some race suspension, a race gearbox, and some race differentials. (I know that a sedan may be coming, so I'm not going to request that.)

    K-Series: I know that a V-8 with optional turbocharger is coming, but here's what I'd absolutely love to see for the coupe: a GT3 race variant with full race parts. This, in combination with the car's innate great handling, would make it an absolute BEAST around Hirochi Raceway.

    I-Series: With this car, I don't see much left to improve upon with it. It's already got everything that I could ever need.

    Grand Marshal: I think the only things which I would want for this car are a roll cage, a drag engine putting out about 1,300 horsepower, and a drag transmission.

    Covet: I love this little car already, so anything else that you devs add to it would be icing on the cake.

    LeGran: This car, I feel, could do with a wagon and coupe variant. Other than that, it's already great enough for me.

    1996 Pessima: Perhaps a coupe variant with a top-line factory custom model (like 99's iMS Supercharged Coupe in the Variety Mod), but other than that, it's already good enough for me.

    Miramar: This car could have left-hand-drive versions (the Corona was sold in the US, so that would make sense for the Miramar), but it's already fast enough and customizable enough.

    Moonhawk: The bigger Bruckell may need a sedan or ute variant, but I'm already liking the customization from the Moonhawk.

    1988 Pessima: I think that perhaps a wagon could work well for the Pessima.

    Pigeon: Maybe a high-performance variant with a 160-horsepower I3, but it's already rollable and laughable enough for me.

    Bolide: I would like to see a rollcage for this car (especially for the Group 4) and a rally version, but it's got enough power and speed for my reflexes.

    SBR4: Race diffs and a race transmission would be AWESOME on this car. Also, rally suspension and fog lights on the front.

    Sunburst: Not particularly much which I would need for this vehicle to be more awesome than it already is.

    Hopper: Again, this vehicle has got more than enough capability in off-roading already, but I wouldn't mind a V8 option for this car.

    D-Series: With the crew cab now in the game, this car is so mind-blowingly customizable that I don't see what I couldn't build with it.

    Roamer: Perhaps an extended version would be nice (built on one of the longer D-Series frames), but beyond that, it's already amazing enough.

    T-Series: As it now has more power with the T600 turbo, my only request for the T-Series is this: T1000 turbo with 1,000 horsepower and 3,500 torques.

    (Suggested by Fera: T-Series fire truck. I think that this could be a good idea, but I'm not sure that the T-Series would be the best vehicle to base it upon.)

    H-Series: A police variant of the Ambulance would be great for this vehicle, and would be a good addition for the Beam police fleet.

    Let me know what you want to see for the dev cars in the comments section.

    Note: This list will be updated as more cars come into the game.
     
    #1 DriftinCovet1987, May 7, 2017
    Last edited: May 8, 2017
    • Agree Agree x 2
  2. Tesla66

    Tesla66
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    A said it once, and I'll say it again, we need a unified skin system. That way I can get a Firwood police van, or a Pessima fire marshal.
    --- Post updated ---
    Also, a box van conversion for the D-series.
    --- Post updated ---
    And, I think that the stock houses/ light poles, should automatically give off light. That way it looks like electricity exists.
     
  3. EruptionTyphlosion

    EruptionTyphlosion
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    Dry Rock island to return.

    Also, a fire truck T-series.
     
    • Agree Agree x 1
  4. DriftinCovet1987

    DriftinCovet1987
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    I was thinking vehicle-specific changes, but I suppose that you are correct that a unified skin system would be nice to have for the game. I don't know how that would be pulled off (it might take a LOT of rearranging for each skin), but I do see where you are going with that suggestion.

    As for the box van D-Series, I can also see where you are going with that. After all, having something between the H-Series box van and the Pigeon box van would make for some more variety in the game, but I honestly think that that would have a bit too much competition with the standard Vanster.

    I wasn't thinking about a fire truck T-Series (I personally believe that an all-new vehicle should be built for BeamNG's first fire truck), but considering our current options, I think that the T75 frame should be suitable for a fire truck conversion.

    As for Dry Rock Island returning...ehhh...I think that's getting a bit too much competition from maps like Utah, ECA, and JRI for the devs to consider updating that, but I can see where you're coming from with this.
     
  5. DriftinCovet1987

    DriftinCovet1987
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    Here's another suggestion that I think could work out really well: a PI system. We already have Performance Classes, but I think that the system could go a lot deeper than that.

    Here are the nine performance areas that I think could be evaluated to make up a PI number:

    Top Speed: Of course, what would a system like this be without every 10-year-old's favorite measurement of vehicular awesomeness? The SBR4 and the K-Series would sweep the floor in this area, while the Pigeon and T-Series would not.

    Acceleration: This area, like top speed, is pretty much a given for something like this. The drag cars and the all-wheel-drive high-power cars would be great here, while the T-Series would be very low-ranked.

    Launch: This would measure how well a vehicle can launch off the line. Once again, the drag cars would be great here, but something like the rear-wheel-drive 400-horsepower-plus Customs (Barstow Nightsnake, Grand Marshal Custom, etc.) or tjhe T-Series would not be particularly high-ranked.

    Handling: I think that the handling section would be a little hard to measure for cars like the Bolide, which can do REALLY well through turns...with enough skill behind the wheel. The Hill Climb cars would DOMINATE here, for sure, while the drag cars and off-road vehicles...not so much.

    Braking: Even though many Forza noobs think the contrary, braking is essential and (with the brake thermal system that was added to the game in 0.6) can make up a rather large part of the Beam PI. With braking endurance and stopping power to factor in, I think that a race-brake/race-brake-pad swap onto a car could jump the PI by about 30-40 points (depending on vehicle).

    Strength: Of course, with demolition derbies being a major theme of BeamNG, having an area for strength could help people determine which cars they should use for the (hopefully) eventually-happening online multiplayer derbies. The T-Series, D-Series, and Grand Marshal would excel here, while the Covet and (possibly) Pigeon would not have much of a chance.

    Endurance: Over a long period of time, however, some stronger vehicles may be a lot more prone to breaking down when their parts begin to fail. For example, pretty much every single car in BeamNG tends to overheat quite quickly once the radiator is gone. The drag cars would stink in this section, while the Pigeon and T-Series would likely fare very well.

    Off-Road Capability: This would give cars an off-road score and the higher up they score, the more PI gain they acquire in the off-road section. For example, the race Moonhawk would not have very much of its PI given up to off-road capability, while the Hopper Custom would have a LOT of PI in this section.

    That's just my two cents on how the PI system could work.
     
  6. Flippi 284

    Flippi 284
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    for the d series i want something like a U-haul truck.
    h series i want a small bus.
    old pessima i want a wagon like the corolla wagon.
    legran limo
    pizza delivery covet.
    h series passenger van (not a bus)
    some crazy powerful pigeon.
    a firetruck that shoots water. t or h series.
    barstow and moonhawk daytona.

     
    #6 Flippi 284, May 9, 2017
    Last edited: May 9, 2017
  7. Goosah

    Goosah
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    Seems a lot like this, already in game :p

    http://i.imgur.com/oACRC9v.png
     
  8. carsofawe

    carsofawe
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    Oh

    OT: This seems like something a configuration mod somewhere could do, idk though.
     
  9. DriftinCovet1987

    DriftinCovet1987
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    Well, what I mean is that we have a specific PI number (i.e. 899 for the Hill Climb cars or 420 for something like the Moonhawk V8 Sport) that each vehicle attains to, as well as the amount of PI that is used up by the separate sections (it could be in a small list off to the right of the Performance area), but I do see that that is somewhat already taken care of with the Performance tab. Of course, I don't know how Strength and Endurance would be reliably testable, but as for the rest, I think that they could be tested consistently.

    @Rest of commenters: Some great suggestions that you all are giving. As for Flippi's suggestion of a Barstow or Moonhawk Daytona, I don't think that either one of those vehicles would be particularly suitable for a Daytona conversion, for these reasons:

    Barstow: Doesn't have enough flat rear end space for a wing that size, and the Daytona prow would look quite fat or be quite long to compensate for the rather high amount of frontal area.

    Moonhawk: It's a little too new (as far as I know, Superbirds/Daytonas were built from 1969 to possibly 1971, and the Moonhawk starts production in 1973), it's not exactly the best style for this type of conversion (it doesn't have enough flat sides to look properly like a Superbird), and the front is too big in height from the bumper to the hood to allow for a good-looking front.

    I think that a whole-new car should have a Daytona-esque package, but that's just my opinion.
     
  10. Flippi 284

    Flippi 284
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    i didnt realize that.
     
  11. Nokia

    Nokia
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    bmw old m50 inline six sounds for the ETK I-series would be awesome
     
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