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Smoothing Confuses AI

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by DrPeetree, Nov 28, 2017.

  1. DrPeetree

    DrPeetree
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    Joined:
    Jun 18, 2014
    Messages:
    70
    After the hotfix I thought I'd give the AI Fatal Exception a little test by creating a small oval track on 'Small & Pure'. So glad that got fixed <3 BUT I have noticed something.

    When creating a road with 'Smoothing' checked, vehicles will drive halfway around a corner then stop and sort of shuffle back and forth in the same place. Sometimes they get out of that spot and just turn the wrong way till they reach another corner, rinse & repeat. (this can still happen with 'Oneway' checked as well.

    This can be avoided by un-checking 'Smoothing' but I just thought I'd let you guys know.
     
    • Agree Agree x 1
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    Which 'smoothing' option are you talking about? Can you take a screenshot of where that's located?
     
  3. DrPeetree

    DrPeetree
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    Joined:
    Jun 18, 2014
    Messages:
    70
    Hi @Nadeox1

    I can later, I am currently at work. To explain though, once a road is drawn, it's in the same section as 'End Tangent', 'Start Tangent' & 'Looped'. (I think as I am just working from memory right now).

    I shall post an screenshot at around 6:30 GMT.
     
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