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So can somebody explain this ?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Schnoesel, Nov 15, 2018.

  1. Schnoesel

    Schnoesel
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    upload_2018-11-15_22-34-13.png
    ok so i dont know why the game is doing it .. and i dont really know how to use the checkpoint making system so can anybody help me with that ?
     
  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Are you adding checkpoints manually, or letting the game do that?
    Did you add a checkpoint, then modified the track after?
     
  3. Schnoesel

    Schnoesel
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    ok so this checkpoint was added automaticly and as you can so i set some checkpoints myself and they weren't loaded at first ( even after hitting the drive or test button ) but i saved the track and then loaded it via the lightrunner mode and then my checkpoints got accepted and the checkpoints are now where i placed them
     
  4. TStabbert

    TStabbert
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    BeamNG Team

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    Hey,
    just for clarification, this is how the checkpoints for the Track Builder work:
    • If you don't place any checkpoints in the editor, they will be automatically generated when you play the track in time trials or light runner mode. This is usually the way to go, if you have a simple track without gaps etc.
    • If you want to place your own checkpoints, it works a little similar to the markers. There can be one checkpoint per piece, which you can move around and scale. They will be in the order of the pieces (as listed in the checkpoints window).
    Hope that helps :)
     
    • Informative Informative x 1
  5. Schnoesel

    Schnoesel
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    yeah thanks :) ... but i already kinda figured that out xD .... well it worked xD ... but now i have another problem ... the track isn't working in reverse:
    made a quick vid to show you .... here you go



    sorry for the lag btw my PC is pretty bad
     
  6. TStabbert

    TStabbert
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    BeamNG Team

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    Hey, the track not working in reverse is a general track builder. As you might have noticed, the checkpoints are the wrong way around, but it will be fixed in the next update.
     
  7. Schnoesel

    Schnoesel
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    Feb 20, 2017
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    yeah noticed that ^^ okay good :) and i think ( just my opinion ) you should (if the track is in reverse) remove the first checkpoint ... cuz it was like behind the vehicle xD
     
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