soft load for cars

Discussion in 'Ideas and Suggestions' started by fillman86, Apr 11, 2023.

  1. fillman86

    fillman86
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    Joined:
    Apr 18, 2020
    Messages:
    208
    I know that beammp and beamng are different things, but it'd be nice if cars wouldn't freeze the game to load in. This would 90% help beammp, and only 10% help beamng, but it'd be a nice olive branch to a large portion of the player base.

    I'm aware that this would probably make cars take a bit longer to load cars, but I feel that's a fair trade off. If it is such an issue, then it could be an option to turn on or off. I also know that there's options in multiplayer to set updates to be clicked to process them, as opposed to be automatic, but that's still an issue if you're doing a long race, or you're not wanting your play session to be interrupted.

    I'd even be happy with the ability to cache certain cars in ram if need be in options.
     
    • Agree Agree x 1
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,541
    I'm curious myself why the long loading times are a thing, if we have seen mods that can spawn props instantly. Looking at a file that spawns a player vehicle, I see that aside from spawning the car normally it also executes some torqueScript functions, maybe that's a bottleneck?
    Edit: Nevermind, I checked how said mod works, it spawns the prop beforehand and then just teleports it so it looks instant
     
    #2 Agent_Y, Apr 11, 2023
    Last edited: Apr 11, 2023
  3. G-Farce

    G-Farce
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    Joined:
    Apr 1, 2016
    Messages:
    608
    game in general could use more optimization all round, dunno why things like this haven't been resolved completely yet. Game's almost 10 years in Early Access!
     
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