1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.36 Bug Reporting thread
    Solutions and more information may already be available.

Soft lock on mission end

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Lombra, Jul 25, 2025 at 12:34 PM.

  1. Lombra

    Lombra
    Expand Collapse

    Joined:
    Jan 13, 2024
    Messages:
    8
    Hi,

    Whenever I end (fail/complete) a mission, the mission result UI doesn't appear properly, and the UI seems to stop working entirely. I can't bring up the main menu, and basically have to force terminate the game. I can see in the console that there are repeating errors.

    It works with a fresh user folder, but when I put settings (specifically, settings/cloud, I think) back in, the issue reemerges.

    I can't seem to enable two step verification, as it just keeps redirecting me back to the password input page, so I can't upload files, but here are some errors from the log:
    Code:
     43.76282|E|GELua.gameplay_missions_progress.| Error loading mission save data for ID: "east_coast_usa/timeTrial/004-Offroad". Error follows:
     43.76285|E|GELua.gameplay_missions_progress.| [string "/gameplay/missionTypes/timeTrial/constructor.lua"]:228: attempt to index local 'userSettings' (a nil value)
    =============== Stack Traceback >> START >>
    (1) Lua method 'getUsedPlayerVehicleIdForRewards' at line 228 of chunk '/gameplay/missionTypes/timeTrial/constructor.lua'
      self = table: 0x01d0189fa1a0  {defaultProgressKey:1-false-false, onUpdate:function: 0x01d01a5127a0, missionType:timeTrial, getWorldPreviewRoute:function: 0x01d018e9b1b8, name:missions.east_coast_usa.timeTrial.Offroad.title, getDynamicTime:function: 0x01d0189fe170, setBackwardsCompatibility:function: 0x01d01a512678, _defaultUserSettings:table: 0x01d0189fcdf0, currentProgressKey:1-false-false, thumbnailFile:/gameplay/missions/east_coast_usa/timeTrial/004-Offroad/thumbnail.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d0189fb7e0, autoUiAttemptProgress:table: 0x01d0189fdbd0, supportsReplay:true, __index:table: 0x01d018fa5ca0, autoUiAggregateProgress:table: 0x01d0189fddf0 (more...)}
      userSettings = nil
      veh = userdata: (...)
      (*temporary) = number: 9.84808e-312
      (*temporary) = number: 0
      (*temporary) = userdata: (...)
      (*temporary) = userdata: (...)
      (*temporary) = string[14]: "Mission \"none\""
      (*temporary) = string[47]: "missions.east_coast_usa.timeTrial.Offroad.title"
      (*temporary) = number: 0
      (*temporary) = string[51]: "attempt to index local 'userSettings' (a nil value)"
    (2) Lua method 'getDynamicStarReward' at line 272 of chunk '/gameplay/missionTypes/timeTrial/constructor.lua'
      self = table: 0x01d0189fa1a0  {defaultProgressKey:1-false-false, onUpdate:function: 0x01d01a5127a0, missionType:timeTrial, getWorldPreviewRoute:function: 0x01d018e9b1b8, name:missions.east_coast_usa.timeTrial.Offroad.title, getDynamicTime:function: 0x01d0189fe170, setBackwardsCompatibility:function: 0x01d01a512678, _defaultUserSettings:table: 0x01d0189fcdf0, currentProgressKey:1-false-false, thumbnailFile:/gameplay/missions/east_coast_usa/timeTrial/004-Offroad/thumbnail.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d0189fb7e0, autoUiAttemptProgress:table: 0x01d0189fdbd0, supportsReplay:true, __index:table: 0x01d018fa5ca0, autoUiAggregateProgress:table: 0x01d0189fddf0 (more...)}
      key = string[10]: "bronzeTime"
      userSettings = nil
      baseList = table: 0x01d01535b490  {}
    (3) Lua field 'setDynamicStarRewards' at line 990 of chunk 'lua/ge/extensions/gameplay/missions/progress.lua'
      mission = table: 0x01d0189fa1a0  {defaultProgressKey:1-false-false, onUpdate:function: 0x01d01a5127a0, missionType:timeTrial, getWorldPreviewRoute:function: 0x01d018e9b1b8, name:missions.east_coast_usa.timeTrial.Offroad.title, getDynamicTime:function: 0x01d0189fe170, setBackwardsCompatibility:function: 0x01d01a512678, _defaultUserSettings:table: 0x01d0189fcdf0, currentProgressKey:1-false-false, thumbnailFile:/gameplay/missions/east_coast_usa/timeTrial/004-Offroad/thumbnail.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d0189fb7e0, autoUiAttemptProgress:table: 0x01d0189fdbd0, supportsReplay:true, __index:table: 0x01d018fa5ca0, autoUiAggregateProgress:table: 0x01d0189fddf0 (more...)}
      userSettings = nil
      (for generator) = C function: builtin#6
      (for state) = table: 0x01d0189fb9b8  {1:bronzeTime, 2:bronzeTime2, 3:bronzeTime3, 4:silverTime, 5:silverTime2, 6:silverTime3, 7:goldTime, 8:goldTime2, 9:goldTime3}
      (for control) = number: 1
      _ = number: 1
      key = string[10]: "bronzeTime"
    (4) Lua upvalue 'aggregateAttempt' at line 397 of chunk 'lua/ge/extensions/gameplay/missions/progress.lua'
      id = string[36]: "east_coast_usa/timeTrial/004-Offroad"
      attempt = table: 0x01d015688a60  {data:table: 0x01d015688b10, unlockedStars:table: 0x01d01535b3b8, date:1712773185, vehicle:table: 0x01d0156879f8, type:none, attemptNumber:1, humanDate:2024-04-10T18:19:45Z}
      progressKey = string[13]: "1-false-false"
      mission = table: 0x01d0189fa1a0  {defaultProgressKey:1-false-false, onUpdate:function: 0x01d01a5127a0, missionType:timeTrial, getWorldPreviewRoute:function: 0x01d018e9b1b8, name:missions.east_coast_usa.timeTrial.Offroad.title, getDynamicTime:function: 0x01d0189fe170, setBackwardsCompatibility:function: 0x01d01a512678, _defaultUserSettings:table: 0x01d0189fcdf0, currentProgressKey:1-false-false, thumbnailFile:/gameplay/missions/east_coast_usa/timeTrial/004-Offroad/thumbnail.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d0189fb7e0, autoUiAttemptProgress:table: 0x01d0189fdbd0, supportsReplay:true, __index:table: 0x01d018fa5ca0, autoUiAggregateProgress:table: 0x01d0189fddf0 (more...)}
      progress = table: 0x01d0156892c8  {attempts:table: 0x01d01568a2c8, aggregate:table: 0x01d015689310, leaderboards:table: 0x01d01568a310}
      unlockMissionsBefore = table: 0x01d01568e4a8  {italy/arrive/008-airportC:table: 0x01d0154e9f68, west_coast_usa/arrive/005-Gas:table: 0x01d015313730, utah/delivery/002-Guinea:table: 0x01d0153d2190, italy/drift/002-mountainShort:table: 0x01d0154ec198, johnson_valley/timeTrial/009-G500Track:table: 0x01d01544a2a0, utah/aiRace/002-highway:table: 0x01d0153ce8e0, utah/crawl/004-HDW:table: 0x01d0153d0870, italy/rallyStage/002-SScliffside:table: 0x01d0154da430, east_coast_usa/delivery/003-Race:table: 0x01d01560d080, jungle_rock_island/timeTrial/002-G500Pottyshaker:table: 0x01d0154505b8, johnson_valley/timeTrial/007-ShortcourseB:table: 0x01d0154e2338, utah/timeTrial/003-Canyon:table: 0x01d0153d29d8, gridmap_v2/dragStripRace/001-dragRace_500:table: 0x01d015586748 (more...)}
      unlockLeaguesBefore = table: 0x01d01535b370  {}
      aggregateChange = table: 0x01d0150d1660  {newBestKeysByKey:table: 0x01d0150d1728, list:table: 0x01d0150d16e0}
    (5) Lua upvalue 'updateSaveData' at line 866 of chunk 'lua/ge/extensions/gameplay/missions/progress.lua'
      mission = table: 0x01d0189fa1a0  {defaultProgressKey:1-false-false, onUpdate:function: 0x01d01a5127a0, missionType:timeTrial, getWorldPreviewRoute:function: 0x01d018e9b1b8, name:missions.east_coast_usa.timeTrial.Offroad.title, getDynamicTime:function: 0x01d0189fe170, setBackwardsCompatibility:function: 0x01d01a512678, _defaultUserSettings:table: 0x01d0189fcdf0, currentProgressKey:1-false-false, thumbnailFile:/gameplay/missions/east_coast_usa/timeTrial/004-Offroad/thumbnail.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d0189fb7e0, autoUiAttemptProgress:table: 0x01d0189fdbd0, supportsReplay:true, __index:table: 0x01d018fa5ca0, autoUiAggregateProgress:table: 0x01d0189fddf0 (more...)}
      saveData = table: 0x01d015682f48  {unlockedStars:table: 0x01d0156850c0, quickTravelUnlocked:true, progress:table: 0x01d015682ff8, userSettingsUnlocked:true, version:2}
      fileVersion = number: 3
      (for generator) = C function: next
      (for state) = table: 0x01d015682ff8  {1-false-false:table: 0x01d015687900}
      (for control) = userdata: (...)
      progressKey = string[13]: "1-false-false"
      progressData = table: 0x01d015687900  {attempts:table: 0x01d0156889f0, aggregate:table: 0x01d0156879b0, leaderboards:table: 0x01d015684f30}
      (for generator) = C function: builtin#6
      (for state) = table: 0x01d0156889f0  {1:table: 0x01d015688a60}
      (for control) = number: 1
      _ = number: 1
      attempt = table: 0x01d015688a60  {data:table: 0x01d015688b10, unlockedStars:table: 0x01d01535b3b8, date:1712773185, vehicle:table: 0x01d0156879f8, type:none, attemptNumber:1, humanDate:2024-04-10T18:19:45Z}
    (6) Lua function '?' at line 913 of chunk 'lua/ge/extensions/gameplay/missions/progress.lua'
      saveData = table: 0x01d015682f48  {unlockedStars:table: 0x01d0156850c0, quickTravelUnlocked:true, progress:table: 0x01d015682ff8, userSettingsUnlocked:true, version:2}
      updated = boolean: true
    (7) global C function 'xpcall'
    (8) Lua field 'loadMissionSaveData' at line 892 of chunk 'lua/ge/extensions/gameplay/missions/progress.lua'
      mission = table: 0x01d0189fa1a0  {defaultProgressKey:1-false-false, onUpdate:function: 0x01d01a5127a0, missionType:timeTrial, getWorldPreviewRoute:function: 0x01d018e9b1b8, name:missions.east_coast_usa.timeTrial.Offroad.title, getDynamicTime:function: 0x01d0189fe170, setBackwardsCompatibility:function: 0x01d01a512678, _defaultUserSettings:table: 0x01d0189fcdf0, currentProgressKey:1-false-false, thumbnailFile:/gameplay/missions/east_coast_usa/timeTrial/004-Offroad/thumbnail.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d0189fb7e0, autoUiAttemptProgress:table: 0x01d0189fdbd0, supportsReplay:true, __index:table: 0x01d018fa5ca0, autoUiAggregateProgress:table: 0x01d0189fddf0 (more...)}
      id = string[36]: "east_coast_usa/timeTrial/004-Offroad"
      path = string[80]: "settings/cloud/missionProgress/default/east_coast_usa/timeTrial/004-Offroad.json"
      updated = boolean: false
    (9) Lua upvalue 'get' at line 791 of chunk 'lua/ge/extensions/gameplay/missions/missions.lua'
      updateCount = number: 0
      (for generator) = C function: builtin#6
      (for state) = table: 0x01d019bc48c0  {1:table: 0x01d018d526c8, 2:table: 0x01d0187fbed8, 3:table: 0x01d018e53270, 4:table: 0x01d0185fc198, 5:table: 0x01d017b5d3e0, 6:table: 0x01d017f503b8, 7:table: 0x01d017de4848, 8:table: 0x01d0190c07b8, 9:table: 0x01d018711010, 10:table: 0x01d018684340, 11:table: 0x01d017f50278, 12:table: 0x01d018bd1d30, 13:table: 0x01d018939af0, 14:table: 0x01d018927080, 15:table: 0x01d01891e720, 16:table: 0x01d018913980, 17:table: 0x01d018551490, 18:table: 0x01d0184e3c98, 19:table: 0x01d017f11ee8, 20:table: 0x01d0156b27d8, 21:table: 0x01d018d89608, 22:table: 0x01d018d8c7b0, 23:table: 0x01d017debaf8, 24:table: 0x01d018b3acc0, 25:table: 0x01d018b3e068, 26:table: 0x01d018d18500, 27:table: 0x01d018d1b8b0, 28:table: 0x01d018f84da8 (more...)}
      (for control) = number: 103
      _ = number: 103
      mission = table: 0x01d0189fa1a0  {defaultProgressKey:1-false-false, onUpdate:function: 0x01d01a5127a0, missionType:timeTrial, getWorldPreviewRoute:function: 0x01d018e9b1b8, name:missions.east_coast_usa.timeTrial.Offroad.title, getDynamicTime:function: 0x01d0189fe170, setBackwardsCompatibility:function: 0x01d01a512678, _defaultUserSettings:table: 0x01d0189fcdf0, currentProgressKey:1-false-false, thumbnailFile:/gameplay/missions/east_coast_usa/timeTrial/004-Offroad/thumbnail.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d0189fb7e0, autoUiAttemptProgress:table: 0x01d0189fdbd0, supportsReplay:true, __index:table: 0x01d018fa5ca0, autoUiAggregateProgress:table: 0x01d0189fddf0 (more...)}
    (10) Lua field 'getMissionById' at line 818 of chunk 'lua/ge/extensions/gameplay/missions/missions.lua'
      id = nil
    (11) Lua upvalue 'msgFormat' at line 48 of chunk 'lua/ge/extensions/util/richPresence.lua'
      fgActivityId = nil
    (12) Lua local 'func' at line 134 of chunk 'lua/ge/extensions/util/richPresence.lua'
      oldId = number: -1
      newId = number: 66731
      player = number: 0
      currentVehicle = table: 0x01d019bc39a8  {userDefault:false, current:table: 0x01d019bc0c60, model:table: 0x01cf42c23fe8, configs:table: 0x01ce876e3af8}
    (13) Lua field 'hook' at line 815 of chunk 'lua/common/extensions.lua'
      funcName = string[17]: "onVehicleSwitched"
      funcList = nil
      hookFuncs = table: 0x01d019bbfd48  {1:function: 0x01ce3575b378}
      (for generator) = C function: builtin#6
      (for state) = table: 0x01d01a224a28  {1:table: 0x01ce35ddd7e8, 2:table: 0x01ce369ffa78, 3:table: 0x01ce35dbd568, 4:table: 0x01ce35dc5530, 5:table: 0x01ce35c6ead0, 6:table: 0x01ce35dc35c0, 7:table: 0x01ce35d95fb8, 8:table: 0x01ce35cca8a0, 9:table: 0x01ce35d60d98, 10:table: 0x01ce35d49720, 11:table: 0x01ce35d5efc8, 12:table: 0x01ce35f52cb0, 13:table: 0x01ce35e08b58, 14:table: 0x01ce35c29578, 15:table: 0x01ce35eb1fa0, 16:table: 0x01ce369fb5f0, 17:table: 0x01ce359e0a98, 18:table: 0x01ce35bff9e8, 19:table: 0x01ce35c6f1a0, 20:table: 0x01ce35e45168, 21:table: 0x01ce35b286a0, 22:table: 0x01ce35f4cf48, 23:table: 0x01ce35f32840, 24:table: 0x01ce357628e8, 25:table: 0x01ce35cd3690, 26:table: 0x01ce35bf8f80, 27:table: 0x01ce35e1db10, 28:table: 0x01ce35971570 (more...)}
      (for control) = number: 2
      _ = number: 2
      m = table: 0x01ce369ffa78  {state:table: 0x01ce36a00b48, onRaceLap:function: 0x01ce35a09218, onExtensionLoaded:function: 0x01ce35c9ec70, onNewAttempt:function: 0x01ce35a33e80, __manuallyLoaded__:true, onRaceWaypointReached:function: 0x01ce3597b6f8, onRaceResult:function: 0x01ce3590ea20, onDeserialized:function: 0x01ce3589f000, onAttemptFailed:function: 0x01ce35a33500, onEditorActivated:function: 0x01ce35a90b60, onUiChangedState:function: 0x01ce359c8398, __extensionName__:util_richPresence, __extensionPath__:util/richPresence, onAnyMissionChanged:function: 0x01ce35c2d260, onMissionAttemptAggregated:function: 0x01ce35ac52a0, onResetGameplay:function: 0x01ce356a0bb8, onRaceBranchChosen:function: 0x01ce355fca48, onAttemptCompleted:function: 0x01ce358ca460 (more...)}
      func = Lua function '?' (defined at line 124 of chunk lua/ge/extensions/util/richPresence.lua)
    (14) Lua function 'vehicleSwitched' at file '/lua/ge/main.lua:705' (best guess)
      oldVehicle = nil
      newVehicle = userdata: (...)
      player = number: 0
      oid = number: -1
      nid = number: 66731
    (15) method C function 'enterVehicle'
    (16) Lua field '_spawnCCallback' at line 172 of chunk 'lua/ge/extensions/core/vehicle/manager.lua'
      objID = number: 66731
      vehicleDir = string[17]: "/vehicles/pickup/"
      configDataIn = string[28]: "vehicles/pickup/d15_4wd_A.pc"
      reloading = boolean: false
      vehicleObj = userdata: (...)
      timer = userdata: (...)
      jbeamLoader = table: 0x01ce80ffeab8  {data:table: 0x01ce80ffec68, defaultBeamDamp:580, materialsMap:table: 0x01ce359c8730, defaultBeamDeform:220000, loadVehicleStage1:function: 0x01ce5f211818, defaultBeamStrength:inf, defaultBeamSpring:4300000, defaultNodeWeight:25, _noSerialize:true, materials:table: 0x01ce356dae58, loadBundle:function: 0x01ce876dab58}
      vehicleConfig = table: 0x01ce8806a780  {partsTree:table: 0x01d018ab7910, paints:table: 0x01d01a9cd480, model:pickup, partConfigFilename:vehicles/pickup/d15_4wd_A.pc, mainPartPath:/pickup, mainPartName:pickup}
      luaVMType = number: 0
      vehicleBundle = table: 0x01d01a2e93b0  {vehicleDirectory:/vehicles/pickup/, ioCtx:table: 0x01d018a56278, mainPartName:pickup, config:table: 0x01ce8806a780, id:66731, vdata:table: 0x01ce88063488}
      status = boolean: true
      err = nil
      spawnPhysics = boolean: true
    (17) main chunk of line at line 1
    (18) method C function 'spawnObjectWithPosRot'
    (19) Lua upvalue 'setVehicleObject' at line 563 of chunk 'lua/ge/spawn.lua'
      veh = userdata: (...)
      options = table: 0x01ce0c8c4dc8  {pos:cdata: (...), cling:true, paint3:table: 0x01ce35a149a8, paint2:table: 0x01ce35a149a8, model:pickup, rot:cdata: (...), config:vehicles/pickup/d15_4wd_A.pc, autoEnterVehicle:true, paint:table: 0x01ce35a149a8, vehicleName:thePlayer}
      pc = string[28]: "vehicles/pickup/d15_4wd_A.pc"
      paint = table: 0x01ce35a149a8  {baseColor:table: 0x01ce35a149f0, roughness:0.07, clearcoat:0, metallic:0, clearcoatRoughness:0}
      paint2 = table: 0x01ce35a149a8  {baseColor:table: 0x01ce35a149f0, roughness:0.07, clearcoat:0, metallic:0, clearcoatRoughness:0}
      paint3 = table: 0x01ce35a149a8  {baseColor:table: 0x01ce35a149f0, roughness:0.07, clearcoat:0, metallic:0, clearcoatRoughness:0}
      paints = table: 0x01ce87647b10  {1:table: 0x01ce35a149a8, 2:table: 0x01ce35a149a8, 3:table: 0x01ce35a149a8}
      pos = cdata: (...)
      rot = cdata: (...)
      activeVehicle = boolean: true
    (20) Lua field 'spawnVehicle' at line 768 of chunk 'lua/ge/spawn.lua'
      model = string[6]: "pickup"
      partConfig = string[28]: "vehicles/pickup/d15_4wd_A.pc"
      pos = cdata: (...)
      rot = cdata: (...)
      options = table: 0x01ce0c8c4dc8  {pos:cdata: (...), cling:true, paint3:table: 0x01ce35a149a8, paint2:table: 0x01ce35a149a8, model:pickup, rot:cdata: (...), config:vehicles/pickup/d15_4wd_A.pc, autoEnterVehicle:true, paint:table: 0x01ce35a149a8, vehicleName:thePlayer}
      veh = userdata: (...)
      autoEnterVehicle = string[4]: "true"
      spawnDatablock = string[15]: "default_vehicle"
      dataBlock = userdata: (...)
      vehicleName = string[9]: "thePlayer"
      i = number: 0
    (21) Lua upvalue '_spawnNewVehicle' at line 1307 of chunk 'lua/ge/extensions/core/vehicles.lua'
      modelName = string[6]: "pickup"
      config = string[28]: "vehicles/pickup/d15_4wd_A.pc"
      state = table: 0x01ce35dd3b80  {vehsToReuse:table: 0x01ce0c8c4bf0, initVehCollection:table: 0x01ce0c8c4ba8}
      localOptions = table: 0x01ce0c8c4dc8  {pos:cdata: (...), cling:true, paint3:table: 0x01ce35a149a8, paint2:table: 0x01ce35a149a8, model:pickup, rot:cdata: (...), config:vehicles/pickup/d15_4wd_A.pc, autoEnterVehicle:true, paint:table: 0x01ce35a149a8, vehicleName:thePlayer}
      level = number: 1
      opt = table: 0x01ce0c8c4dc8  {pos:cdata: (...), cling:true, paint3:table: 0x01ce35a149a8, paint2:table: 0x01ce35a149a8, model:pickup, rot:cdata: (...), config:vehicles/pickup/d15_4wd_A.pc, autoEnterVehicle:true, paint:table: 0x01ce35a149a8, vehicleName:thePlayer}
    (22) Lua field 'spawnNewVehicle' at line 1470 of chunk 'lua/ge/extensions/core/vehicles.lua'
      modelName = string[6]: "pickup"
      opt = table: 0x01ce0c8c4dc8  {pos:cdata: (...), cling:true, paint3:table: 0x01ce35a149a8, paint2:table: 0x01ce35a149a8, model:pickup, rot:cdata: (...), config:vehicles/pickup/d15_4wd_A.pc, autoEnterVehicle:true, paint:table: 0x01ce35a149a8, vehicleName:thePlayer}
      state = table: 0x01ce35dd3b80  {vehsToReuse:table: 0x01ce0c8c4bf0, initVehCollection:table: 0x01ce0c8c4ba8}
    (23) Lua field 'spawnPlayer' at line 910 of chunk 'lua/ge/spawn.lua'
      spawnClass = string[13]: "BeamNGVehicle"
      spawnDatablock = string[15]: "default_vehicle"
      spawnProperties = nil
      spawnScript = nil
      player = nil
      spawnPoint = userdata: (...)
      vehicleModel = string[6]: "pickup"
      options = table: 0x01ce35e61298  {rot:cdata: (...), pos:cdata: (...), paint2:table: 0x01ce35dd3b00, config:vehicles/pickup/d15_4wd_A.pc, paint3:table: 0x01ce35dd3b00, paint:table: 0x01ce35dd3b00, vehicleName:thePlayer}
      config = string[28]: "vehicles/pickup/d15_4wd_A.pc"
      color = table: 0x01ce35e61358  {1:0.16, 2:0.28, 3:0.56, 4:1}
      paintData = table: 0x01ce35dd3960  {1:0, 2:0.07, 3:0, 4:0}
    (24) Lua upvalue 'createGameActual' at line 324 of chunk 'lua/ge/server/server.lua'
      lvlPath = string[23]: "/levels/west_coast_usa/"
      customLoadingFunction = nil
      timerFunc = userdata: (...)
      timer1 = userdata: (...)
      timeInit = number: 0.191649
      timeDatablocks = number: 0.0488636
      LevelLoadingGroup = userdata: (...)
      levelDir = string[23]: "/levels/west_coast_usa/"
      levelInfo = nil
      foundfiles = table: 0x01ce36a13e90  {1:/levels/west_coast_usa/art/cubemaps/cubemap_buildings_reflection/main.materials.json, 2:/levels/west_coast_usa/art/cubemaps/cubemap_wca_reflection/main.materials.json, 3:/levels/west_coast_usa/art/decalGeneratorData.json, 4:/levels/west_coast_usa/art/decals/main.materials.json, 5:/levels/west_coast_usa/art/decals/managedDecalData.json, 6:/levels/west_coast_usa/art/forest/managedItemData.json, 7:/levels/west_coast_usa/art/groundcover/main.materials.json, 8:/levels/west_coast_usa/art/road/main.materials.json, 9:/levels/west_coast_usa/art/shapes/backdrop/main.materials.json, 10:/levels/west_coast_usa/art/shapes/buildings/main.materials.json, 11:/levels/west_coast_usa/art/shapes/buildings/steel_factory/main.materials.json (more...)}
      tsFilesToExecute = table: 0x01ce35e79280  {1:/levels/west_coast_usa/art/shapes/objects/greenlight.cs}
      jsonFilesToLoad = table: 0x01ce35c67028  {1:/levels/west_coast_usa/art/decalGeneratorData.json, 2:/levels/west_coast_usa/art/decals/managedDecalData.json, 3:/levels/west_coast_usa/art/forest/managedItemData.json}
      timeMat = number: 0.100877
      ldgCtx = userdata: (...)
      misCleanup = userdata: (...)
      timeObjects = number: 24.3484
      timeAIMap = number: 1.4e-06
      timeDecals = number: 0.351218
      timePhysics = number: 0.700795
      timeCam = number: 0.0003635
    (25) Lua local 'v' at line 413 of chunk 'lua/ge/server/server.lua'
    (26) Lua upvalue 'tellListeners' at line 65 of chunk 'lua/ge/extensions/core/gamestate.lua'
      (for generator) = C function: builtin#6
      (for state) = table: 0x01ce35a88b08  {1:function: 0x01ce3589f000, 2:function: 0x01ce3589f000, 3:function: 0x01ce35e42dd0, 4:function: 0x01ce3589f000}
      (for control) = number: 3
      k = number: 3
      v = Lua function '?' (defined at line 412 of chunk lua/ge/server/server.lua)
    (27) Lua field 'loadingScreenActive' at line 158 of chunk 'lua/ge/extensions/core/gamestate.lua'
    (28) main chunk of line at line 1
    --------------- << END <<
    

    This one seems to repeat:
    Code:
    228.06246|E|GELua._lua_ge_extensions_flowgraph_basenode.EndScreen Whole| Error while executing node:work(): [string "/lua/ge/extensions/flowgraph/modules/uiModule..."]:378: attempt to index field 'aggregateChange' (a nil value)
    =============== Stack Traceback >> START >>
    (1) Lua method 'addRatings' at line 378 of chunk '/lua/ge/extensions/flowgraph/modules/uiModule.lua'
      self = table: 0x01cfc1f6ef10  {genericMissionDataChanged:true, setStartButtonText:function: 0x01d017a4f528, nextPage:function: 0x01d0179e0250, setStartScreenAsSimple:function: 0x01d0179e0750, buttonFunctions:table: 0x01d11b4548f8, executionStopped:function: 0x01d0179e02b0, clearButtonFunctions:function: 0x01d0179e0a38, setAppContainerContext:function: 0x01d017a54888, addCrashAnalysisStepDetails:function: 0x01d017a4f5d0, onRequestMissionScreenData:function: 0x01d017a4f388, moduleOrder:1000, executionStarted:function: 0x01d0179e0280, keepGameState:function: 0x01d017a548b8, addButton:function: 0x01d017a4f488, addObjectives:function: 0x01d017a4f4c0, addHeader:function: 0x01d017a4f450, setupPages:function: 0x01d0179e06e0, addReplayPanelAndSupportsReplay:function: 0x01d017a4f358 (more...)}
      change = table: 0x01d014ab20f0  {}
      mission = table: 0x01cec272af78  {defaultProgressKey:default, missionFolder:/gameplay/missions/west_coast_usa/chase/001-Goliath, missionType:chase, name:missions.west_coast_usa.chase.Goliath.title, defaultLeaderboardKey:highscore, setBackwardsCompatibility:function: 0x01d01a512678, currentProgressKey:default, thumbnailFile:/gameplay/missions/west_coast_usa/chase/001-Goliath/preview.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d019127c38, autoUiAttemptProgress:table: 0x01d0191a4240, supportsReplay:true, getMissionTips:function: 0x01d018f99bb8, autoUiAggregateProgress:table: 0x01d0191a42e8, description:missions.west_coast_usa.chase.Goliath.description (more...)}
      prog = table: 0x01d11b48d4e8  {progressKey:default, leaderboardKey:highscore, leaderboardChangeKeys:table: 0x01d11b48cbc8}
      key = string[7]: "default"
      (*temporary) = nil
      (*temporary) = number: 9.84802e-312
      (*temporary) = string[32]: "west_coast_usa/chase/001-Goliath"
      (*temporary) = table: 0x01cec272af78  {defaultProgressKey:default, missionFolder:/gameplay/missions/west_coast_usa/chase/001-Goliath, missionType:chase, name:missions.west_coast_usa.chase.Goliath.title, defaultLeaderboardKey:highscore, setBackwardsCompatibility:function: 0x01d01a512678, currentProgressKey:default, thumbnailFile:/gameplay/missions/west_coast_usa/chase/001-Goliath/preview.jpg, onFlowgraphStateStarted:function: 0x01d01a512740, latestVersion:3, onStop:function: 0x01d01a5127d0, setupModules:table: 0x01d019127c38, autoUiAttemptProgress:table: 0x01d0191a4240, supportsReplay:true, getMissionTips:function: 0x01d018f99bb8, autoUiAggregateProgress:table: 0x01d0191a42e8, description:missions.west_coast_usa.chase.Goliath.description (more...)}
      (*temporary) = table: 0x01d11b48cbc8  {highscore:rankedOnLeaderboardIndex, recent:newRecentLeaderboardEntryKey}
      (*temporary) = C function: builtin#6
      (*temporary) = table: 0x01d0191a5820  {1:table: 0x01d0191a5880}
      (*temporary) = number: 1
      (*temporary) = nil
      (*temporary) = nil
      (*temporary) = table: 0x01d0191a5820  {1:table: 0x01d0191a5880}
      (*temporary) = number: 1
      (*temporary) = number: 1.03754e-321
      (*temporary) = table: 0x01d01946ef90  {_value:table: 0x01d014ab20f0, hardTemplates:table: 0x01d01946fbb8, hidden:false, _frameLastUsed:10193, direction:out, graph:table: 0x01ce954e9288, node:table: 0x01d01946e0a8, name:change, fixed:true, pinMode:normal, type:table, description:Change Object, id:536866246, links:table: 0x01d01946fc00}
      (*temporary) = string[5]: "value"
      (*temporary) = table: 0x01d014ab20f0  {}
      (*temporary) = nil
      (*temporary) = number: 4
      (*temporary) = string[54]: "attempt to index field 'aggregateChange' (a nil value)"
    (2) Lua method 'openDialogue' at line 350 of chunk '/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenWhole.lua'
      self = table: 0x01d019481038  {behaviour:table: 0x01cf895bab98, graphName:cdata: (...), openDialogue:function: 0x01d01a2fe780, built:false, _frameLastUsed:10193, iconColor:cdata: (...), _onDeserialized:function: 0x01cec2716b70, _dynamicDone:false, _error:table: 0x01d0151973f0, type:node, triggerCount:0, id:51, onNodeReset:function: 0x01d01a2fe7b0, updateButtons:function: 0x01cec2716b10, mgr:table: 0x01d0171e9f18, clearOutPinsOnStart:true, _mInFlow:table: 0x01d019481950, _flowLevel:3, _flowInDeps:table: 0x01d019481908, drawCustomProperties:function: 0x01cf904fc800, _mInFlowPins:table: 0x01d019481998, pinIn:table: 0x01d019481470, graph:table: 0x01ce954e9288, pinSchema:table: 0x01cee2313280, icon:fg_ui, work:function: 0x01d01a2fe7e0 (more...)}
      customBtns = table: 0x01d11b35dc58  {}
      defaultBtns = table: 0x01d11b362558  {1:table: 0x01d11b364e68, 2:table: 0x01d11b365c18, 3:table: 0x01d11b36a9a8}
      canContinueHere = boolean: true
      isTutorial = nil
      buttonsTable = table: 0x01d11b36c508  {1:table: 0x01d11b36a9a8, 2:table: 0x01d11b365c18, 3:table: 0x01d11b364e68}
    (3) Lua function '?' at line 372 of chunk '/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenWhole.lua'
      self = table: 0x01d019481038  {behaviour:table: 0x01cf895bab98, graphName:cdata: (...), openDialogue:function: 0x01d01a2fe780, built:false, _frameLastUsed:10193, iconColor:cdata: (...), _onDeserialized:function: 0x01cec2716b70, _dynamicDone:false, _error:table: 0x01d0151973f0, type:node, triggerCount:0, id:51, onNodeReset:function: 0x01d01a2fe7b0, updateButtons:function: 0x01cec2716b10, mgr:table: 0x01d0171e9f18, clearOutPinsOnStart:true, _mInFlow:table: 0x01d019481950, _flowLevel:3, _flowInDeps:table: 0x01d019481908, drawCustomProperties:function: 0x01cf904fc800, _mInFlowPins:table: 0x01d019481998, pinIn:table: 0x01d019481470, graph:table: 0x01ce954e9288, pinSchema:table: 0x01cee2313280, icon:fg_ui, work:function: 0x01d01a2fe7e0 (more...)}
    (4) global C function 'xpcall'
    (5) Lua method '_workDynamicRepeat' at line 323 of chunk '/lua/ge/extensions/flowgraph/basenode.lua'
      self = table: 0x01d019481038  {behaviour:table: 0x01cf895bab98, graphName:cdata: (...), openDialogue:function: 0x01d01a2fe780, built:false, _frameLastUsed:10193, iconColor:cdata: (...), _onDeserialized:function: 0x01cec2716b70, _dynamicDone:false, _error:table: 0x01d0151973f0, type:node, triggerCount:0, id:51, onNodeReset:function: 0x01d01a2fe7b0, updateButtons:function: 0x01cec2716b10, mgr:table: 0x01d0171e9f18, clearOutPinsOnStart:true, _mInFlow:table: 0x01d019481950, _flowLevel:3, _flowInDeps:table: 0x01d019481908, drawCustomProperties:function: 0x01cf904fc800, _mInFlowPins:table: 0x01d019481998, pinIn:table: 0x01d019481470, graph:table: 0x01ce954e9288, pinSchema:table: 0x01cee2313280, icon:fg_ui, work:function: 0x01d01a2fe7e0 (more...)}
    (6) Lua method '_trigger' at line 89 of chunk 'Compiled FG Code for "missions.west_coast_usa.chase.Goliath.title" / "on Update"'
      self = table: 0x01d01946b1f0  {behaviour:table: 0x01d018ffebf8, graphName:cdata: (...), nodePosition:table: 0x01d019485fc8, onUpdate:function: 0x01ce3b8b46e8, _frameLastUsed:10192, _triggerCode:return function(self)
      -- Get trackingDistanceGoal: 313
      orderList[1]:_workDynamicRepeat()
    
      -- Get avgDistance: 21
      orderList[2]:_workDynamicRepeat()
    
      -- Get Transition Variables: 335
      -- pins: enterState
      if inDeps[1].value then
        orderList[3]:_workDynamicRepeat()
    
      else
        outDeps[1].value=false
      end
    
      -- Wait: 1415
      -- pins: flow enterState
      if inDeps[2].value or inDeps[1].value then
        orderList[4]:_workDynamicRepeat()
    
      else
        outDeps[2].value=false
      end
    
      -- Stop Auto Replay: 1417
      -- pins: impulse
      if inDeps[3].value then
        orderList[5]:_workDynamicRepeat()
    
      end
    
      -- Get policeCountdowns: 73
      orderList[6]:_workDynamicRepeat()
    
      -- Bullet Time: 94
      -- pins: enterState
      if inDeps[1].value then
        orderList[7]:_workDynamicRepeat()
    
      end
    
      -- Get Timer: 239
      -- pins: flow
      if inDeps[4].value then
        orderList[8]:_workDynamicRepeat()
    
      else
        outDeps[3].value=false
      end
    
      -- Set Timer Property: 247
      -- pins: flow
      if inDeps[5].value then
        orderList[9]:_workDynamicRepeat()
    
      end
    
      -- Activity Attempt: 139
      -- pins: flow enterState
      if inDeps[2].value or inDeps[1].value then
        orderList[10]:_workDynamicOnce()
    
      else
        outDeps[4].value=false
      end
    
      -- Mission Attempt Stars: 113
      -- pins: flow enterState
      if inDeps[6].value or inDeps[1].value then
        orderList[11]:_workDynamicOnce()
    
      else
        outDeps[5].value=false
      end
    
      -- Aggregate Attempt: 180
      -- pins: flow enterState
      if inDeps[7].value or inDeps[1].value then
        orderList[12]:_workDynamicOnce()
    
      else
        outDeps[6].value=false
      end
    
      -- EndScreen Whole: 51
      -- pins: flow enterState
      if inDeps[8].value or inDeps[1].value then
        orderList[13]:_workDynamicRepeat()
    
      else
        outDeps[7].value=false;outDeps[8].value=false;outDeps[9].value=false
      end
    
      -- Fade To Black: 1438
      -- pins: contStart contHere
      if inDeps[9].value or inDeps[10].value then
        -- multi-inflow pins
        outDeps[10].value=inDeps[9].value or inDeps[10].value
        orderList[14]:_workDynamicOnce()
    
      else
        outDeps[11].value=false
      end
    
      -- And: 32
      -- pins: contStart complete
      if inDeps[9].value or inDeps[11].value then
        orderList[15]:_workDynamicRepeat()
    
      else
        outDeps[12].value=false
      end
    
      -- Transition: 160
      -- pins: retry
      if inDeps[12].value then
        orderList[16]:_workDynamicRepeat()
    
      end
    
      -- Mission Post Clean: 1494
      -- pins: flow
      if inDeps[13].value then
        orderList[17]:_workDynamicOnce()
    
      else
        outDeps[13].value=false
      end
    
      -- And: 42
      -- pins: complete contHere
      if inDeps[11].value or inDeps[10].value then
        orderList[18]:_workDynamicRepeat()
    
      else
        outDeps[14].value=false
      end
    
      -- Mission Post Clean: 1495
      -- pins: flow
      if inDeps[14].value then
        orderList[19]:_workDynamicOnce()
    
      else
        outDeps[15].value=false
      end
    
      -- Finish Mission: 1418
      -- pins: flow flow
      if inDeps[15].value or inDeps[16].value then
        -- multi-inflow pins
        outDeps[16].value=inDeps[15].value or inDeps[16].value
        orderList[20]:_workDynamicRepeat()
    
      end
    
     self.mgr:resolveVariableChanges()
    
      orderList[13]:_afterTrigger()
      orderList[20]:_afterTrigger()
      self.mgr.modules.camera:afterTrigger()
      self.mgr.modules.action:afterTrigger()
      self.mgr.modules.file:afterTrigger()
      self.mgr.modules.button:afterTrigger()
      self.mgr.modules.timer:afterTrigger()
      self.mgr.modules.prefab:afterTrigger()
      self.mgr.modules.level:afterTrigger()
      self.mgr.modules.foreach:afterTrigger()
      self.mgr.modules.thread:afterTrigger()
    end (more...)}
    (7) Lua method 'trigger' at line 555 of chunk '/lua/ge/extensions/flowgraph/basenode.lua'
      self = table: 0x01d01946b1f0  {behaviour:table: 0x01d018ffebf8, graphName:cdata: (...), nodePosition:table: 0x01d019485fc8, onUpdate:function: 0x01ce3b8b46e8, _frameLastUsed:10192, _triggerCode:return function(self)
      -- Get trackingDistanceGoal: 313
      orderList[1]:_workDynamicRepeat()
    
      -- Get avgDistance: 21
      orderList[2]:_workDynamicRepeat()
    
      -- Get Transition Variables: 335
      -- pins: enterState
      if inDeps[1].value then
        orderList[3]:_workDynamicRepeat()
    
      else
        outDeps[1].value=false
      end
    
      -- Wait: 1415
      -- pins: flow enterState
      if inDeps[2].value or inDeps[1].value then
        orderList[4]:_workDynamicRepeat()
    
      else
        outDeps[2].value=false
      end
    
      -- Stop Auto Replay: 1417
      -- pins: impulse
      if inDeps[3].value then
        orderList[5]:_workDynamicRepeat()
    
      end
    
      -- Get policeCountdowns: 73
      orderList[6]:_workDynamicRepeat()
    
      -- Bullet Time: 94
      -- pins: enterState
      if inDeps[1].value then
        orderList[7]:_workDynamicRepeat()
    
      end
    
      -- Get Timer: 239
      -- pins: flow
      if inDeps[4].value then
        orderList[8]:_workDynamicRepeat()
    
      else
        outDeps[3].value=false
      end
    
      -- Set Timer Property: 247
      -- pins: flow
      if inDeps[5].value then
        orderList[9]:_workDynamicRepeat()
    
      end
    
      -- Activity Attempt: 139
      -- pins: flow enterState
      if inDeps[2].value or inDeps[1].value then
        orderList[10]:_workDynamicOnce()
    
      else
        outDeps[4].value=false
      end
    
      -- Mission Attempt Stars: 113
      -- pins: flow enterState
      if inDeps[6].value or inDeps[1].value then
        orderList[11]:_workDynamicOnce()
    
      else
        outDeps[5].value=false
      end
    
      -- Aggregate Attempt: 180
      -- pins: flow enterState
      if inDeps[7].value or inDeps[1].value then
        orderList[12]:_workDynamicOnce()
    
      else
        outDeps[6].value=false
      end
    
      -- EndScreen Whole: 51
      -- pins: flow enterState
      if inDeps[8].value or inDeps[1].value then
        orderList[13]:_workDynamicRepeat()
    
      else
        outDeps[7].value=false;outDeps[8].value=false;outDeps[9].value=false
      end
    
      -- Fade To Black: 1438
      -- pins: contStart contHere
      if inDeps[9].value or inDeps[10].value then
        -- multi-inflow pins
        outDeps[10].value=inDeps[9].value or inDeps[10].value
        orderList[14]:_workDynamicOnce()
    
      else
        outDeps[11].value=false
      end
    
      -- And: 32
      -- pins: contStart complete
      if inDeps[9].value or inDeps[11].value then
        orderList[15]:_workDynamicRepeat()
    
      else
        outDeps[12].value=false
      end
    
      -- Transition: 160
      -- pins: retry
      if inDeps[12].value then
        orderList[16]:_workDynamicRepeat()
    
      end
    
      -- Mission Post Clean: 1494
      -- pins: flow
      if inDeps[13].value then
        orderList[17]:_workDynamicOnce()
    
      else
        outDeps[13].value=false
      end
    
      -- And: 42
      -- pins: complete contHere
      if inDeps[11].value or inDeps[10].value then
        orderList[18]:_workDynamicRepeat()
    
      else
        outDeps[14].value=false
      end
    
      -- Mission Post Clean: 1495
      -- pins: flow
      if inDeps[14].value then
        orderList[19]:_workDynamicOnce()
    
      else
        outDeps[15].value=false
      end
    
      -- Finish Mission: 1418
      -- pins: flow flow
      if inDeps[15].value or inDeps[16].value then
        -- multi-inflow pins
        outDeps[16].value=inDeps[15].value or inDeps[16].value
        orderList[20]:_workDynamicRepeat()
    
      end
    
     self.mgr:resolveVariableChanges()
    
      orderList[13]:_afterTrigger()
      orderList[20]:_afterTrigger()
      self.mgr.modules.camera:afterTrigger()
      self.mgr.modules.action:afterTrigger()
      self.mgr.modules.file:afterTrigger()
      self.mgr.modules.button:afterTrigger()
      self.mgr.modules.timer:afterTrigger()
      self.mgr.modules.prefab:afterTrigger()
      self.mgr.modules.level:afterTrigger()
      self.mgr.modules.foreach:afterTrigger()
      self.mgr.modules.thread:afterTrigger()
    end (more...)}
    (8) Lua function '?' at line 41 of chunk '/lua/ge/extensions/flowgraph/nodes/events/onUpdate.lua'
      self = table: 0x01d01946b1f0  {behaviour:table: 0x01d018ffebf8, graphName:cdata: (...), nodePosition:table: 0x01d019485fc8, onUpdate:function: 0x01ce3b8b46e8, _frameLastUsed:10192, _triggerCode:return function(self)
      -- Get trackingDistanceGoal: 313
      orderList[1]:_workDynamicRepeat()
    
      -- Get avgDistance: 21
      orderList[2]:_workDynamicRepeat()
    
      -- Get Transition Variables: 335
      -- pins: enterState
      if inDeps[1].value then
        orderList[3]:_workDynamicRepeat()
    
      else
        outDeps[1].value=false
      end
    
      -- Wait: 1415
      -- pins: flow enterState
      if inDeps[2].value or inDeps[1].value then
        orderList[4]:_workDynamicRepeat()
    
      else
        outDeps[2].value=false
      end
    
      -- Stop Auto Replay: 1417
      -- pins: impulse
      if inDeps[3].value then
        orderList[5]:_workDynamicRepeat()
    
      end
    
      -- Get policeCountdowns: 73
      orderList[6]:_workDynamicRepeat()
    
      -- Bullet Time: 94
      -- pins: enterState
      if inDeps[1].value then
        orderList[7]:_workDynamicRepeat()
    
      end
    
      -- Get Timer: 239
      -- pins: flow
      if inDeps[4].value then
        orderList[8]:_workDynamicRepeat()
    
      else
        outDeps[3].value=false
      end
    
      -- Set Timer Property: 247
      -- pins: flow
      if inDeps[5].value then
        orderList[9]:_workDynamicRepeat()
    
      end
    
      -- Activity Attempt: 139
      -- pins: flow enterState
      if inDeps[2].value or inDeps[1].value then
        orderList[10]:_workDynamicOnce()
    
      else
        outDeps[4].value=false
      end
    
      -- Mission Attempt Stars: 113
      -- pins: flow enterState
      if inDeps[6].value or inDeps[1].value then
        orderList[11]:_workDynamicOnce()
    
      else
        outDeps[5].value=false
      end
    
      -- Aggregate Attempt: 180
      -- pins: flow enterState
      if inDeps[7].value or inDeps[1].value then
        orderList[12]:_workDynamicOnce()
    
      else
        outDeps[6].value=false
      end
    
      -- EndScreen Whole: 51
      -- pins: flow enterState
      if inDeps[8].value or inDeps[1].value then
        orderList[13]:_workDynamicRepeat()
    
      else
        outDeps[7].value=false;outDeps[8].value=false;outDeps[9].value=false
      end
    
      -- Fade To Black: 1438
      -- pins: contStart contHere
      if inDeps[9].value or inDeps[10].value then
        -- multi-inflow pins
        outDeps[10].value=inDeps[9].value or inDeps[10].value
        orderList[14]:_workDynamicOnce()
    
      else
        outDeps[11].value=false
      end
    
      -- And: 32
      -- pins: contStart complete
      if inDeps[9].value or inDeps[11].value then
        orderList[15]:_workDynamicRepeat()
    
      else
        outDeps[12].value=false
      end
    
      -- Transition: 160
      -- pins: retry
      if inDeps[12].value then
        orderList[16]:_workDynamicRepeat()
    
      end
    
      -- Mission Post Clean: 1494
      -- pins: flow
      if inDeps[13].value then
        orderList[17]:_workDynamicOnce()
    
      else
        outDeps[13].value=false
      end
    
      -- And: 42
      -- pins: complete contHere
      if inDeps[11].value or inDeps[10].value then
        orderList[18]:_workDynamicRepeat()
    
      else
        outDeps[14].value=false
      end
    
      -- Mission Post Clean: 1495
      -- pins: flow
      if inDeps[14].value then
        orderList[19]:_workDynamicOnce()
    
      else
        outDeps[15].value=false
      end
    
      -- Finish Mission: 1418
      -- pins: flow flow
      if inDeps[15].value or inDeps[16].value then
        -- multi-inflow pins
        outDeps[16].value=inDeps[15].value or inDeps[16].value
        orderList[20]:_workDynamicRepeat()
    
      end
    
     self.mgr:resolveVariableChanges()
    
      orderList[13]:_afterTrigger()
      orderList[20]:_afterTrigger()
      self.mgr.modules.camera:afterTrigger()
      self.mgr.modules.action:afterTrigger()
      self.mgr.modules.file:afterTrigger()
      self.mgr.modules.button:afterTrigger()
      self.mgr.modules.timer:afterTrigger()
      self.mgr.modules.prefab:afterTrigger()
      self.mgr.modules.level:afterTrigger()
      self.mgr.modules.foreach:afterTrigger()
      self.mgr.modules.thread:afterTrigger()
    end (more...)}
      dtReal = number: 0.0118662
      dtSim = number: 0.0015
      dtRaw = number: 0.0106155
    (9) Lua local 'func' at line 1096 of chunk 'lua/common/extensions.lua'
      (for generator) = C function: next
      (for state) = table: 0x01d017c8e508  {1:table: 0x01d01946b1f0}
      (for control) = userdata: (...)
      _ = number: 1
      m = table: 0x01d01946b1f0  {behaviour:table: 0x01d018ffebf8, graphName:cdata: (...), nodePosition:table: 0x01d019485fc8, onUpdate:function: 0x01ce3b8b46e8, _frameLastUsed:10192, _triggerCode:return function(self)
      -- Get trackingDistanceGoal: 313
      orderList[1]:_workDynamicRepeat()
    
      -- Get avgDistance: 21
      orderList[2]:_workDynamicRepeat()
    
      -- Get Transition Variables: 335
      -- pins: enterState
      if inDeps[1].value then
        orderList[3]:_workDynamicRepeat()
    
      else
        outDeps[1].value=false
      end
    
      -- Wait: 1415
      -- pins: flow enterState
      if inDeps[2].value or inDeps[1].value then
        orderList[4]:_workDynamicRepeat()
    
      else
        outDeps[2].value=false
      end
    
      -- Stop Auto Replay: 1417
      -- pins: impulse
      if inDeps[3].value then
        orderList[5]:_workDynamicRepeat()
    
      end
    
      -- Get policeCountdowns: 73
      orderList[6]:_workDynamicRepeat()
    
      -- Bullet Time: 94
      -- pins: enterState
      if inDeps[1].value then
        orderList[7]:_workDynamicRepeat()
    
      end
    
      -- Get Timer: 239
      -- pins: flow
      if inDeps[4].value then
        orderList[8]:_workDynamicRepeat()
    
      else
        outDeps[3].value=false
      end
    
      -- Set Timer Property: 247
      -- pins: flow
      if inDeps[5].value then
        orderList[9]:_workDynamicRepeat()
    
      end
    
      -- Activity Attempt: 139
      -- pins: flow enterState
      if inDeps[2].value or inDeps[1].value then
        orderList[10]:_workDynamicOnce()
    
      else
        outDeps[4].value=false
      end
    
      -- Mission Attempt Stars: 113
      -- pins: flow enterState
      if inDeps[6].value or inDeps[1].value then
        orderList[11]:_workDynamicOnce()
    
      else
        outDeps[5].value=false
      end
    
      -- Aggregate Attempt: 180
      -- pins: flow enterState
      if inDeps[7].value or inDeps[1].value then
        orderList[12]:_workDynamicOnce()
    
      else
        outDeps[6].value=false
      end
    
      -- EndScreen Whole: 51
      -- pins: flow enterState
      if inDeps[8].value or inDeps[1].value then
        orderList[13]:_workDynamicRepeat()
    
      else
        outDeps[7].value=false;outDeps[8].value=false;outDeps[9].value=false
      end
    
      -- Fade To Black: 1438
      -- pins: contStart contHere
      if inDeps[9].value or inDeps[10].value then
        -- multi-inflow pins
        outDeps[10].value=inDeps[9].value or inDeps[10].value
        orderList[14]:_workDynamicOnce()
    
      else
        outDeps[11].value=false
      end
    
      -- And: 32
      -- pins: contStart complete
      if inDeps[9].value or inDeps[11].value then
        orderList[15]:_workDynamicRepeat()
    
      else
        outDeps[12].value=false
      end
    
      -- Transition: 160
      -- pins: retry
      if inDeps[12].value then
        orderList[16]:_workDynamicRepeat()
    
      end
    
      -- Mission Post Clean: 1494
      -- pins: flow
      if inDeps[13].value then
        orderList[17]:_workDynamicOnce()
    
      else
        outDeps[13].value=false
      end
    
      -- And: 42
      -- pins: complete contHere
      if inDeps[11].value or inDeps[10].value then
        orderList[18]:_workDynamicRepeat()
    
      else
        outDeps[14].value=false
      end
    
      -- Mission Post Clean: 1495
      -- pins: flow
      if inDeps[14].value then
        orderList[19]:_workDynamicOnce()
    
      else
        outDeps[15].value=false
      end
    
      -- Finish Mission: 1418
      -- pins: flow flow
      if inDeps[15].value or inDeps[16].value then
        -- multi-inflow pins
        outDeps[16].value=inDeps[15].value or inDeps[16].value
        orderList[20]:_workDynamicRepeat()
    
      end
    
     self.mgr:resolveVariableChanges()
    
      orderList[13]:_afterTrigger()
      orderList[20]:_afterTrigger()
      self.mgr.modules.camera:afterTrigger()
      self.mgr.modules.action:afterTrigger()
      self.mgr.modules.file:afterTrigger()
      self.mgr.modules.button:afterTrigger()
      self.mgr.modules.timer:afterTrigger()
      self.mgr.modules.prefab:afterTrigger()
      self.mgr.modules.level:afterTrigger()
      self.mgr.modules.foreach:afterTrigger()
      self.mgr.modules.thread:afterTrigger()
    end (more...)}
    (10) Lua field 'hook' at line 820 of chunk 'lua/common/extensions.lua'
      funcName = string[8]: "onUpdate"
      funcList = table: 0x01d11b150198  {1:function: 0x01ce359cdbb0, 2:function: 0x01ce359ed110, 3:function: 0x01ce35e5ada8, 4:function: 0x01ce35f30220, 5:function: 0x01ce3569f060, 6:function: 0x01ce369fe418, 7:function: 0x01ce35bf4118, 8:function: 0x01ce3b903d18, 9:function: 0x01ce35d807a0, 10:function: 0x01ce35e4ced0, 11:function: 0x01ce3590b7d0, 12:function: 0x01ce359449a0, 13:function: 0x01ce359dddc0, 14:function: 0x01ce1453ed50, 15:function: 0x01ce35afd938, 16:function: 0x01ce35a6bf38, 17:function: 0x01ce35933378, 18:function: 0x01ce35a82850, 19:function: 0x01ce35dc9fd0, 20:function: 0x01ce35f02990, 21:function: 0x01ce35b8c460, 22:function: 0x01ce0c8c9760, 23:function: 0x01ce35c07258, 24:function: 0x01ce36107780, 25:function: 0x01ce359fcfe0 (more...)}
      (for generator) = C function: builtin#6
      (for state) = table: 0x01d11b150198  {1:function: 0x01ce359cdbb0, 2:function: 0x01ce359ed110, 3:function: 0x01ce35e5ada8, 4:function: 0x01ce35f30220, 5:function: 0x01ce3569f060, 6:function: 0x01ce369fe418, 7:function: 0x01ce35bf4118, 8:function: 0x01ce3b903d18, 9:function: 0x01ce35d807a0, 10:function: 0x01ce35e4ced0, 11:function: 0x01ce3590b7d0, 12:function: 0x01ce359449a0, 13:function: 0x01ce359dddc0, 14:function: 0x01ce1453ed50, 15:function: 0x01ce35afd938, 16:function: 0x01ce35a6bf38, 17:function: 0x01ce35933378, 18:function: 0x01ce35a82850, 19:function: 0x01ce35dc9fd0, 20:function: 0x01ce35f02990, 21:function: 0x01ce35b8c460, 22:function: 0x01ce0c8c9760, 23:function: 0x01ce35c07258, 24:function: 0x01ce36107780, 25:function: 0x01ce359fcfe0 (more...)}
      (for control) = number: 27
      _ = number: 27
      func = Lua function '?' (defined at line 1094 of chunk lua/common/extensions.lua)
    (11) Lua function 'update' at file '/lua/ge/main.lua:594' (best guess)
      dtReal = number: 0.0118662
      dtSim = number: 0.0015
      dtRaw = number: 0.0106155
    --------------- << END <<
    
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice