[Solved] Exporting a prop from Blender to BeamNG

Discussion in 'Content Creation' started by RyvyLo, Jan 3, 2016.

  1. RyvyLo

    RyvyLo
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    So, I'm trying to export a prop from Blender to BeamNG by following Nadeox1's video Tutorial, but It doesn't work and I've been searching why for several hours.

    Here are pictures of Blender just before export and in game :
    inBlender.PNG beforeExport.PNG InGame.PNG
    (the object has no collision either)

    Could anyone help me ?
     
  2. Dummiesman

    Dummiesman
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    You need to have a material on the object.

    To get collision on a mesh like that : Set collision type to "Visible Mesh"
     
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  3. Scepheo

    Scepheo
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    A collision mesh should work though. Make sure the origin of the collision mesh is set at (0, 0, 0). I'm afraid I don't have more advice than that, though.
     
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  4. Dummiesman

    Dummiesman
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    Whoops, didn't notice he had one.
     
  5. RyvyLo

    RyvyLo
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    Thanks, I didn't knew I needed a material (or that this option even existed), so everything is working fine now !

    I'll just have to mess around more in Blender to exploit all the new possibilities. It offers SO much more than sketchup !
     
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