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(Solved) Problem with input map after update

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AMG V12, Jun 30, 2014.

  1. AMG V12

    AMG V12
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    Joined:
    Aug 16, 2013
    Messages:
    209
    Before the Pre-Race update I was able to use my Logitech DFGT perfectly using the input map from here - Post-Your-Inputmaps!
    However, after downloading the update and placing the same input map in C:\Users\jacka_000\Desktop\BeamNG Updater\alpha_prerace\scripts\client\inputmaps\custom there is no response from the game when I use my wheel. Looking at the console it shows where the game is looking for the file yet it won't recognize it. I checked that the wheel is OK, it is as it's fine on RoR so am slightly stumped. Am I placing the file in the wrong place or naming it incorrectly? Any help appreciated :)
     

    Attached Files:

    • input map problem.png
    • input map  2.png
    #1 AMG V12, Jun 30, 2014
    Last edited: Jul 2, 2014
  2. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,031
    Re: Problem with input map after update

    your file is named X.cs.inputmap where the console demands a X.inputmap.cs
     
  3. AMG V12

    AMG V12
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    Joined:
    Aug 16, 2013
    Messages:
    209
    Re: Problem with input map after update

    Thanks, for pointing that out :) However, after copy pasting the exact file name from the console, I still get no response :/ I tried both the name (logitechdrivingforcegtusb.inputmap.cs) as well as the Vendor ID (c29a046d.inputmap.cs)

    - - - Updated - - -

    Reinstalled the game from scratch and the wheel is now working! Thanks for the help though :)
     

    Attached Files:

    • input map problem 2nd.png
    • input map problem 3rd.png
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