As of right now im working on a in-game music player, it as been requested on the suggestion sub-forum so i thought i'd get on it. I managed to play music and attach it on a node. thing is, the engine volume surpass the music volume, and the music (which is 3D) counts as a sound effect and is tied to the Effect volume in the options, i'd like it to be tied to the music volumes in the options. How would i manage that code wise? Im using this as of right now to play music: local music = gameEngine:createSFXSource('art/music/aFewOldTunesVol2.wav', "AudioCloseLoop3D", "test", true) obj:attachSFXNode(music, 2) EDIT: Nevermind, found it. i feel really stupid, but here is the answer if somebody else encounter the same thing. Use "AudioMusic3D" instead :\ So damn obvious x)