Annoying problem that I'm facing where, despite setting a spawn sphere, the vehicle spawns in the origin of the map (0,0,0) after loading in. I'm at a loss, I've done everything I can think of. I noticed that there's these "default" objects at the origin as well such as defaultSpawnSphere and the like; these are not visible in the mission tree. Pictures: Please help.
Hey no worries. Someone might see it this time and be willing to try and help Have you tried editing your .mis file manually? Move the vehicle in World Editor where you want to spawn and get coords, then open .mis file in text editor and manually change position in this entry: Code: new SimGroup(PlayerDropPoints) { canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; new SpawnSphere() { autoSpawn = "0"; spawnTransform = "0"; autoplaceOnSpawn = "0"; radius = "1"; dataBlock = "SpawnSphereMarker"; position = "19.1315 122.978 0.163609";// <---- edit here rotation = "1 0 0 0"; scale = "1 1 1"; canSave = "1"; canSaveDynamicFields = "1"; enabled = "1"; homingCount = "0"; indoorWeight = "1"; isAIControlled = "0"; lockCount = "0"; outdoorWeight = "1"; sphereWeight = "1"; }; };
I've had this issue before. I don't quite remember how I fixed it, but I seem to remember something to do with the spawn sphere needing to be near the top of the scene tree. I'll search around and see if I can find a more definitive answer. --- Post updated --- Hutch has some wise words as well in this thread: http://beamng.com/threads/moving-the-spawn-point.1553/ Once you get the spawn point working normally, you should be able to move and rotate it without an issue.
http://beamng.com/threads/moving-the-spawn-point.1553/ That fixed my So-Cal Interstate spawn issue (once I removed the old 'saved vehicle' spawn I then had only one vehicle, as intended). The camera acts properly at map-load. Thank-you for this. I have two projects going, thankfully it only broke one of them (So-Cal), and I was working on it anyway... so no biggy. Tennessee is still working like a top to my knowledge.
Something has gone astronomically wrong 0_0 --- Post updated --- EDIT Fixed! Finally!!!!!!!!!!!!! @Binkey that link you provided with help from Hutch fixed this