[SOLVED] using textures from other maps

Discussion in 'Content Creation' started by SoullessTurtle, Feb 10, 2019.

  1. SoullessTurtle

    SoullessTurtle
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    i want to use the concrete texture for another map that doesnt have it. so i can use the paint tool with concrete.
    what i tried was duplicating the files for concrete (the paint.net images) and added the material.cs file portion into my map and changed the paths to he map i am working on but this did not work. is there something else? i saw on a forum that it is really hard to do this but for objects, it is much easier.
     
  2. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    The materials.cs needs its own directory. If this is a terrain, then just add to the existing material file in your art/terrain folder.

    Inside the materials.cs will be the material name, and directory specific textures (and other settings of you like.)

    In the game you need to select that material not just the texture.

    If you created, "myConcreteMaterial" then find that in the material editor.
     
  3. SoullessTurtle

    SoullessTurtle
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    idk how to delete threads so this thread may be here a while...
     
  4. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Threads are not deleted if they get a solution usually.
    That because if somebody is having the same issue, and finds this, it can help him too.
     
    • Agree Agree x 1
  5. SoullessTurtle

    SoullessTurtle
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    oh, ok. thanks
     
  6. DuneWulff

    DuneWulff
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    You can, however, add [SOLVED] to your title using the "Thread Tools" button c:
     
  7. SoullessTurtle

    SoullessTurtle
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    considering only these options were available:
    • Released
    • WIP Beta released
    • WIP
    • Experimental
    • On Hold
    • Cancelled
    • Outdated
    • Taken down due to copyright complaint
    imma just add it in the title without the prefixthing
     
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