(Solved) What is this weird powertrain device?

Discussion in 'Content Creation' started by Agent_Y, Oct 5, 2021.

  1. Agent_Y

    Agent_Y
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    So I randomly found out that in the vanilla game there is a powertrain device called electricServo. I have no idea what it does, it's not used anywhere in game, but has its own icon in the powertrain. it has the engine category but doesn't seem to be controllable with throttle. It apparently connects to wheels and acts like a brake when I connected it. It has some different rotation modes, and can be disconnected like a shaft, has many adjustable values, idk what the heck it is but I want to know because it's really interestng.
     
  2. elpaloJDM

    elpaloJDM
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    could it be a kind of retarder or engine brake?
     
  3. Agent_Y

    Agent_Y
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    It replaces the engine so no
     
  4. jakelooker

    jakelooker
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    Are you sure it's not used in a prop of some kind?
     
  5. SKB

    SKB
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    what does the icon look like?
     
  6. Agent_Y

    Agent_Y
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    Just a big greeen circle that occasionally is highlighted yellow but I think that is a bug because it happens randomly
     
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  7. SKB

    SKB
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    hmm, interesting, wonder if the new update will implement something new :)
     
  8. Agent_Y

    Agent_Y
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    Late reply but I didn't see the message, I searched the files of the whole game with notepad++ and winrar for any metions of it and the only ones were in its own LUA file so it is literally not used anywhere
     
  9. Sithhy™

    Sithhy™
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    Maybe it's for regenerative braking for the electric vehicles?
     
  10. LucasBE

    LucasBE
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    It's, well, a servo. IIRC it's used in the phoulkon turret thing, you should check it out :D
     
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  11. Agent_Y

    Agent_Y
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    Regenerative braking is controlled by the electric motors
    --- Post updated ---
    So I checked in the Phoulkon mod files and it appears that it's a complex device for setting exact precise angle on rotators via lua commands. And that's how the Phoulkon turret rotates. It's pretty cool. You just switch to current vehicle in console and write something like this:
    Code:
    powertrain.getDevice("your servo name"):setTargetAngle(the angle you want)
    
    And it will set this angle on the wheel or whatever other rotator you want (relative to default angle). Of course in the Phoulkon it's automatized. You can set how fast it sets the angle in RPM, change gear ratio, set stall torque, friction and dynamic friction, as well as angular spring (so basically stiffness of the servo end). And you can disconnect it too. There are also 2 modes, "absolute" will always rotate it in the direction you want while "shortest" will pick the direction that is faster to reach the target angle.
    So something like this is probably useless in normal vehicles but extremely useful in complex rotating props.
    A servo-controlled car is possible if you set rotation mode to absolute and put a very large angle. You start it by putting the command and stop by disconnecting the servo lol
     
    #11 Agent_Y, Oct 6, 2021
    Last edited: Oct 6, 2021
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  12. D-Troxx

    D-Troxx
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    Iirc the crusher rollers also use servo's
     
  13. Agent_Y

    Agent_Y
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    It would make zero sense if they used them because servo rotation angle is limited. They use normal powertrain with electric motors like Vivace, you can check:
    asasdasd.png
     
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  14. D-Troxx

    D-Troxx
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    My bad.
    I remembered it incorrectly.
     
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