Good afternoon everyone! Having the Electric Vehicles of BeamNG in mind, I thought of suggesting some little things that I believe can improve the User Experience and Quality Of Life within the game! The first idea I have is that the brake lights could turn on every time the right foot is lifted from the gas pedal (and not being pressed on the brake pedal), indicating that the regeneration is taking place. This happens in real-life EVs and it's very practical for the other road users. And, of course, this feature can also be utilized in the game for indicating to the less experienced players, the Traffic Mode vehicles and the other multiseat players that an electric car decelerates and/or comes to a halt. The second thing relates to the Engine Debug UI App. It is useful watching the power and torque figures, the revs, the gear you're in, the airspeed, the engine/motor load and the fuel consumption/range/percentage of total fuel/energy reserve being updated in real time as you drive, but the problem here is that the consumption of the EVs, just like the capacity of their batteries, is measured in kiloWatt-hours (kWh) and this UI App shows these two data in l/100km/mpg and Liters/Gallons regardless. Of all the consumption data for the EVs, only the range and the energy percentage (along with the fact that the amount of energy is shown every time it returns to the battery with the regeneration, which, albeit in a wrong measuring unit, is still very useful) make sense in the existing form of this UI App. For not cluttering the Engine Debug UI App with extraneous/irrelevant information, I think that a separate "Electric Motor UI App" could be created specifically for measuring the parameters related to EVs. And for better differentiation between the engine/electric motor Debug UI Apps, the Engine Debug UI App could be renamed to "ICE Debug UI App". And the third idea is about adjusting the force of regeneration using the Drive Mode selector or even a special UI App and/or the Radial Menu for Vehicle Functions, AI Modes, Fun Stuff etc. The regen force can be adjusted in real-life EVs at least through the Drive Mode selector and, along with the other suggestions, it can be utilized in the game for helping newcomers get to know the new technology in a fun yet constructive way! edit: I've just thought of one more thing and it's about the power of the electric motor(s) when a larger battery is fitted. We see in real-life EVs that the output of their motors gets slightly increased when they're combined with larger batteries. And this could also apply to the BeamNG EVs, the FCVs and the eSBR, when the 75kWh and the 100kWh Solid State Battery Packs (respectively) are fitted. And since I mentioned the eSBR, the 100kWh Solid State Battery Pack should be heavier than the standard 40kWh one but this isn't the case. It doesn't change the weight of the car at all.