I was wonder what's the tire friction code used for beamng...even the sport tire still feels spongy... also would be nice to have polygonal objects have physical material properties so we can simulate dirt/sand on polygon based tracks(Laguna seca, Monza, etc). Another thing is cars are lack of aero parts right now, which means many of them, special the fast ones lack some high-speed stability... would be nice to see this adding in as well Finally I was wonder if we can make custom shaders in beamng... I know it's the torque3d part but it would be nice to see some information/link on here. Right now the biggest concern is the car paint material looks too flat...there need to be some Fresnel fall off on the reflections...oh and dynamic reflection would be a good add on too.