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Special Stage Route B
FPS goes up if you pause physics?
no need it is now running good
I have create some different roads texture and finally I have a good result with one.I have tryed to keep real proportion of white lines.
The speed sensation is now epic! I clean a little folder , apply UV to other statics and give the file to @Nadeox1 when it will be done.
cool mod, @Nadeox1. it's great for roleplaying!
Glad that Doulpepper has already done something for the road ! I've just tested the map and was expecting such improvment. Can't wait to see it released, great map except this issue
Man that's some nice tire shredding asphalt and those lines cast shadows. Well applied for years of maintenance free use in the salty air.
Can't wait to give this a run.
Hello , I saw some video were guy's press something and go superfast , How are they doig this ?
PS: Bad english very sorry
Probably a car with thruster. A few mods have this (like my Crown Victoria), usually operated with T and G
Holy crap, this map is huge! I'm from a small enough country with just your standard motorway so I may seem stupid for asking this, but are there actually any roads like this that extend into the ocean for miles on end? If there are, I'd hate to think of the cost of building such roads, and how long it would take, although the process and equipment involved must be amazing.
The Overseas Highway through the Florida Keys.
Wow. I'm strangely intrigued by this. Any idea how long it took to build? Also, thanks for your response!
I forgot what it is called, but there is also a massive, massive road across water in china or japan, I forgot which one, however.
This updates brings some new sweet textures from DoullPepper, along with updated 3D models to support them.
The new textures should greatly help with the 'reverse-illusion' that happened with the old textures.
[QUOTE="Nadeox The new textures should greatly help with the 'reverse-illusion' that happened with the old textures.[/QUOTE]
it also look like you were not moving at all if you were going at 120 or above
i was just thinking, but what if there were more waypoints? like maybe 1 every one to five kilometers? would the AI have better pathways that way?
This might have been questioned before, but is there a way you can fix the AI jerking the brakes ?
From my tests, I haven't seen any difference.
Again, not a problem on the level side. I already informed who's in charge for the AI about the problems that merged up in this case.
just a suggestion but would animating the wind turbines impact FPS a lot, as it would look pretty cool
I already tried this.
Issue is that animations on 3D Models are not tied to the game speed at the moment.
In few words, if you pause/slowmotion those will still rotate at their normal speed.