Steering non-linearity

Discussion in 'Ideas and Suggestions' started by gigawert, Apr 9, 2016.

  1. gigawert

    gigawert
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    I'd like there to be a steering non-linearity feature to be in BeamNG, like what exists in American Truck Simulator and Euro Truck Simulator 2, and in Live For Speed as "Steering compensation".

    So I have a wheel that only turns 270 degrees total, and as a result one degree turned in real life turns a few more degrees in game. What this feature should do is make the first 60 or so degrees of irl steering to be equal to the ingame wheel rotation, and after that, gradually increase that ratio so that when my wheel is turned all the way to the right the ingame wheel is turned as far right as possible.
     
  2. SixSixSevenSeven

    SixSixSevenSeven
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    linearity is already a setting in controls
     
  3. Nadeox1

    Nadeox1
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    As said above.
    Go to CONTROLS > Search for 'Steer' > Click Bind > A window with more options, along with 'linearity' will open.
     
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  4. gigawert

    gigawert
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    I see Inverted Axis, Sensitivity, and Deadzones but not Linearity. Is Sensitivity that?
     
  5. randomshortguy

    randomshortguy
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    I think... Set it to 1 for linear steering, I know that 1.3 is what I used on gamepad for precision near center but still nearly 1:1
     
  6. Nadeox1

    Nadeox1
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    It is called 'Sensitivity' in the settings (Was called 'linearity' before, but many users didn't know what it was).
     
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