I was just playing BeamNG, and I realised that the steering wheel (at least on the Moonhawk) goes around 4 times (1'440°) when it should go around 2.5 times (900°). Just something which should probably be changed to make it more realistic. I thought it was spinning too fast!
Yeah‚ I sometimes use my G25 and it's sometimes anoying‚ but it's probably desired. It's principaly on big American cars
IRL even Hondas have >900 degrees of rotation. 900° of rotation is just a gaming thing AFAIK. I think the realism is cool, but I'd love to see an option to remap all in-game wheels to 900° of rotation. (Or an arbitrary amount of rotation to support different wheels.) Assuming that VR is implemented this will probably be quite important. I suspect that the wrong amount of rotation will probably tend to break immersion.
The roamer is worse. Just change the steering in the front suspension to quick ratio steering and you get a almost perfect 900 degrees. On some cars, its the race quick ratio steering. I hate having to do that but it works much better that way.
That's intentional. Most older cars, and most trucks have as much as 1440 degrees of steering wheel lock (4 turns lock to lock). If you want 900, just install the sport steering box.
This makes sense and is realistic. For VR purposes I think that it will likely be worthwhile to include a generic way to make the change across all vehicles semi-permanently. In that case I think that it would be best to have an input box allowing the user to specify how many degrees of rotation their wheel has; some users have 270, 900, and 1080 degree wheels.
Wot? Ive never been in a car with under 900º degrees of rotation. PS: Ontopic: Sport steering should have reduced rotation, actual race car steering should allow a little bit under 360º rotation