1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Stopping nodes from going through Coltris

Discussion in 'General Discussion' started by Nadeox1, Sep 30, 2013.

  1. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    My cardboard box is having a bad time: each time I drive a vehicle into it (even at low speed), nodes get stuck into it. I do have triangles defined.
    Any help?

    BeamNG.drive.x86_2013_09_29_19_28_33_319.jpg

    The box is just made out of 4 nodes at each corner.

    - - - Updated - - -

    Bump


    This is the Structure.
     
    #1 Nadeox1, Sep 30, 2013
    Last edited: Sep 29, 2013
  2. Miura

    Miura
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    311
    I guess you have checked the triangle debug mode to see that there are no holes in the surface?

    Triangle orientation (clockwise or counterclockwise node order) matters, a bit like in RoR. I don't remember which way it goes, but one side is thicker than the other and can handle collisions with more force. No way to check the orientation for now, other than manually from the node names.
     
  3. 0xsergy

    0xsergy
    Expand Collapse

    Joined:
    Aug 5, 2012
    Messages:
    289
    For the coltri to be facing outwards(towards the camera) you want the nodes to be declared CCW.
     
  4. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    I guess that's the problem, Thanks guys :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice