This? The app is quick to install, and after that all that needs to be done is the clicking of a button. It isn't a problem at all.
ik i got it, but i mean for new to computers who just got one for beam ( damn low probability), and i never said i don't like reshade, i'm using it for almost every games. --- Post updated --- we all want rtx, but no one got the hardware, or at least not me. #10yrsoldpotatopc
I have a dumb idea that would never happen lol but here goes: Beamng/Forza collaboration WE get Forza style big map THEY (Forza Players) get Beamng Cars (200bx, D series, any other recognizable cars)(maybe the cars they get get the crash physics but not the other cars bc they are licensed)
What I meant to say is: FORZA players get some of OUR cars with crash physics BEAMNG players get a Forza-sized map There, its a bit more clear
why not, but no sh*tty forza cars, and we definitly need forza horizon 5 graphics (cuz even with motion blur, no RTX) and idk why but official beam cars are more realistic than the most realistic car mods, it just fit well in beamng.
If it was as simple as slapping realistic damage onto an already existing game as some kind of DLC it'd have been done a long time ago
Forza horizon --- Post updated --- i slapped myself 3 times and then, i got an idea: why not having screws in beamng, i mean imagine the possibility of disassembling an engine, piece by piece or a door, a mirror... and doing that in walking mode, and having different types of screws, just imagine how great it could be for carrer mode, after crashing and getting the car to the garage you'll need to repair it.
no, something better --- Post updated --- if parts break, you'll need to import new ones, from USA, Europe, and other... --- Post updated --- and it could let the possibility of a car repair Job in carrer mod too.. --- Post updated --- when you crash, camshaft can be physically damaged, and when this happen, it's like the timing belt no injection, no engine.
ngl I'd love if you had to disassemble your car with screws in BeamNG in campaign, fluid changes would be interesting too