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WIP Subaru Alcyone SVX

Discussion in 'Land' started by SlickNick924, May 29, 2019.

  1. SlickNick924

    SlickNick924
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    Subaru Alcyone SVX

    Hello, I'm going to attempt to make a model for an SVX and then convert it to a jbeam (probably using the 200BX's) and then give it some audio with a flat 6. Don't expect this to be completed, for this is the first time I've ever 3D modeled. I will periodically post photos from blender to show progress, but I have no idea how to make a jbeam and port this into the game other than the extension and dividing the model into sub parts. All I would like is to see more JDM.

    What needs to be done (everything):
    • 3D model
    • Jbeam
    • Texture
    • Configurations


    6 Hours:
     

    Attached Files:

    • 62631a2792a4ca6ce45b89dbe6ee61b4.jpg
    • Screenshot11.png
    #1 SlickNick924, May 29, 2019
    Last edited: Jun 11, 2019
    • Like Like x 23
  2. Kueso

    Kueso
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    dawg your missing out
    yall should've made the XT/XT6 first but i respect the alcyone.
     
    #2 Kueso, May 29, 2019
    Last edited: May 29, 2019
  3. steven99brains

    steven99brains
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    Goodluck! There's lots of people willing and able to help with projects like this on this site (I don't know how, but lots of people do). Looks like a good start, and maybe you can rebadge it as an Ibishu or something if you finish and release it
     
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  4. Kueso

    Kueso
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    it'd be more of a Hirochi imo
     
    • Agree Agree x 5
  5. Brickturn

    Brickturn
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    Im no modeling expert but you have way more polygons than are necessary i would cut back on the polygon count.
     
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  6. RecklessRodeo

    RecklessRodeo
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    I've never heard of this car before. Looks like an Eclipse from the back.
     
  7. steven99brains

    steven99brains
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    Hirochi would work too
     
  8. Sithhy™

    Sithhy™
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    You have A LOT of unnecessary loose vertices on the hood, but also too many edges going down it & on the roof. Would suggest to remove some of them soon
     
  9. SlickNick924

    SlickNick924
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    I see the loose vertices, I'm gonna pick up working on it again today, so I will remove those. Also, the many edges going down try to simulate the grooves in the hood, not sure if theres a better way to do that.
     
  10. SuperShep1

    SuperShep1
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    this is awesome! i love the svx
     
    • Agree Agree x 1
  11. jwiersma24

    jwiersma24
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    Cool! Can't wait to see it!
     
  12. Jarret Rucker

    Jarret Rucker
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    A sleek boi. Can't wait for it! Beamng needs more 90's - 2010's cars.
     
    • Agree Agree x 3
  13. dxg1997

    dxg1997
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    YES PLEASE! Subaru's are my favorite cars (as you can see my old 5 speed manual in my profile pic), and I didn't expect anyone to try putting an SVX into the game! I'll do my part and try to find some measurements or something for them, as well as engine specs for the EG33 these beasts came with. I really really hope to see this in game at some point <3

    I'd love to help with sound because my current Outback has an EZ30D in it, but the EG33 sounds totally different from the newer H6's
     
    • Agree Agree x 1
  14. Cytotoxin

    Cytotoxin
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    Maybe Doug video can help you
    Sorry for my bad english
     
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  15. SuperShep1

    SuperShep1
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    hows the progress? BTW, i love his vids
     
  16. SlickNick924

    SlickNick924
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    I've watched his video and I'm using it as a reference.
    I'm still working on the SVX, right now I'm trying to figure out how to import a rough model into the game after triangulating and exporting.
     
    • Like Like x 1
  17. CakeOnTheTop

    CakeOnTheTop
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    You could use the Forza Subaru SVX for performance parts/sounds?
     
  18. BelegUS

    BelegUS
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    How is it going? As an SVX owner, and member of SVX Nation community, I/we would happily help with photos etc. if you need them. :)
     
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  19. SuperShep1

    SuperShep1
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  20. SlickNick924

    SlickNick924
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    Never really got around to attempting to jbeam it, let alone finishing the interior. If I do continue working on the model, I will try to first meshslap it before attempting to use a custom jbeam.
     
    • Like Like x 1
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