I think there are some things within Beamng Drive that could be improved, for example: the resistance of some parts of the car. Comparing this to real life, several parts of the car are fragile compared to the strength of a car. In Beamng Drive, if you support the bumper on something and reverse the car to remove the bumper, the car simply cannot move because the bumper there has an absurd resistance. This also applies to the rearview mirrors. If you leave it on a corner, and then reverse, it simply manages to hold the car. Obviously, if you pick up a little speed, then it becomes normal, but if you stop and then try to move, these parts that are theoretically fragile become absurdly resistant. Another suggestion would be about physics applied to more parts of the car, like the license plate, it shouldn't necessarily have damage physics, but just be ejected from the car after a crash, this also applies to other parts of the vehicle, some grilles, and external finishes could have this too, a door finish coming off after a crash, the windshield wiper coming off or moving during the crash, anyway maybe this is possible without making the game much heavier. Note: I'm Brazilian, I don't speak English, so I used Google Translate, sorry if it's confusing to understand.