Solved Sunburst Skin causing bugs

Discussion in 'Mod Support' started by EruptionTyphlosion, Apr 9, 2017.

  1. EruptionTyphlosion

    EruptionTyphlosion
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    Yes. It's for a different skin on a different vehicle.
     
  2. MisterKenneth

    MisterKenneth
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    Looked to me like a few things were wrong.

    Here's a few I identified.
    1. The folder and the material.cs file were wrong. The folder is called flame, but it was defined as barstow_flame in the material.cs file. I renamed the folder in the material.cs file.

    2. There was no dds file. I went ahead and saved one.

    3. In jbeam files, I think the second bottom curly bracket needs to be directly below the first bottom one, and not one space apart like it was.

    So here you go. I got it working for you.
     

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  3. EruptionTyphlosion

    EruptionTyphlosion
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    Thanks!
     
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  4. MisterKenneth

    MisterKenneth
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    You're welcome.
     
  5. EruptionTyphlosion

    EruptionTyphlosion
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    I'm a noob. What's a .dds file, and how do you make one?
     
  6. MisterKenneth

    MisterKenneth
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    It stands for "DirectDraw Surface."

    A lot of BeamNG textures are DDS files.

    If you have Paint.NET, you can save DDS files.
     
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  7. EruptionTyphlosion

    EruptionTyphlosion
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    Thanks!
     
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  8. MisterKenneth

    MisterKenneth
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    Of course.
     
  9. EruptionTyphlosion

    EruptionTyphlosion
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    The Classic Sunburst RS skin fails to load. What'd I do wrong?
    --- Post updated ---
    @MisterKenneth Can you help ASAP?
     

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  10. MisterKenneth

    MisterKenneth
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    I'll take a look at it.
     
  11. EruptionTyphlosion

    EruptionTyphlosion
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    Thanks!!!
     
  12. fivedollarlamp

    fivedollarlamp
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    Lol, I wish I even understood the wiki tutorials
     
  13. EruptionTyphlosion

    EruptionTyphlosion
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    I want to get this update out TONIGHT, so can someone fix my stupid mistake?
     
  14. MisterKenneth

    MisterKenneth
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    I'm sorry, but I don't know what's wrong. The data looks okay, so I have no idea what this could be.
     
  15. EruptionTyphlosion

    EruptionTyphlosion
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    Who should we contact? Which dev knows what's going on?
     
  16. MisterKenneth

    MisterKenneth
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    Actually, I think I figured it out. I don't see a dds file.
     
  17. EruptionTyphlosion

    EruptionTyphlosion
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    There's no ClassicRS.dds?
     
  18. MisterKenneth

    MisterKenneth
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    No, but there is a ClassicRS.pdn file though, and I don't think BeamNG supports them. I've never tried.
     
  19. EruptionTyphlosion

    EruptionTyphlosion
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    Fixed... Thanks!
     
  20. MisterKenneth

    MisterKenneth
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    You're welcome. Glad to hear it's working.
     
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