This is the Super Stunt Track. What's super about it ? The stunts are insane and only a few vehicles can handle them. The track is able to be completed, but you have to drive well. And, the track is able to be completed with no damage, but you have to drive perfectly. It's very challenging. Recommended Vehicles: Civetta Bolide Capable Vehicles: DSC Pickup DSC Buggy DSC Scarab Stripped D15 Pickup Stripped H15 Cabster Notes: Version 1.31 will replace any older versions of the track because the directory is named the same. It's unlikely I'll release any further versions of this track. Using the hood view is less difficult than using the dash view and analog controls, such as an XBOX 360 controller or steering wheel, are recommended. If you don't have the Industrial level ( for some wierd reason ) in your levels folder, the vegetation will fail to load. I made a small archive to fix that. Most people won't need it. Features: 100% original road mesh made in Blender Version 1.31 Changes: Smoothed all entry points of inclines and exit points of declines Made the tunnel thicker so the box inside it isn't clipping through it Aligned the checkered line with the gate Added vegetation Added a breeze Adjusted clouds Version 1.3 Changes: Smoothed rough geometry in turns ( this made a huge difference in drifting ability ) Added scenery Tweaked position of tunnel Increased size of box in tunnel ( gotta ride the wall more ) FPS increase after changing the shadow texSize from 2048 back to the default 1024 Version 1.2 Changes: Drastically reduced suspension thrashing on loops, declines, and inclines Reshaped entry point to the small loop Re positioned tunnel for smoothness Nadeox1's shadow and water edits ( Super-Stunt-Track-1-1 ) Adjusted the palm tree in the road to reduce difficulty Added a proper description for the level select screen Version 1.1 Changes: Eliminated black band in the ocean at the horizon Added collision detection to posts Added scenery along the track path Further correction of track UV mapping Further correction of track collision meshes Smoothed the entry and exit points of the jump Added a small hill Tapered top part of steep for additional risk Smoothed the entry point and exit point of the first loop more Smoothed the tunnel and made it smaller Version 1.0 Changes: Smoothed the entry point and exit point of the first loop Smoothed the entry point of the steep incline Lightened the roads Corrected UV mapping Changed the wall Textured the tunnel Replaced the blank cube in the tunnel with a BeamNG container Added posts underneath the track Solidified the mesh under the track How to Use: Drag and drop the SSC_M22 directory from the archive into your BeamNG Drive levels folder.