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Supercharger question

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by hockey6464, Jul 10, 2016.

  1. hockey6464

    hockey6464
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    Joined:
    Oct 21, 2012
    Messages:
    20
    Is there a way to tone down the power in the super chargers? i want to use the stage two one as a more cosmetic look, over power. Can I switch it down to around 500 or 600hp?
     
  2. Deleted member 126452

    Deleted member 126452
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    Guest

    Tunable superchargers would be a problem, since they're driven directly by the crankshaft. There's the possibility to use some kind of swappable gearing for it of course, but I don't see a way to change it in the game other than duplicating the part and changing the torque curve in the .jbeam file.
     
  3. torsion

    torsion
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    Joined:
    May 31, 2015
    Messages:
    1,600
    Yes, for purely cosmetic purposes simply remove the functional parts of the jbeam. Something like the code block below. In order to achieve something which is partly functional I recommend that you extract pickup.zip from your game installation and take a look at the contents of pickup_engine_v8.jbeam which contains all of the superchargers. Note the differences and use that to create a new one accordingly. You may also use the attached zip (which works in the /mods/ directory) for reference - it contains the cosmetic version shown in the code block.

    Code:
    "torsion_cosmetic_pickup_supercharger_v8_stage2": {
        "information":{
            "authors":"BeamNG/torsion",
            "name":"Stage 2 Supercharger - Cosmetic",
            "value":1600,
        }
        "slotType" : "pickup_intake_v8",
        "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["pickup_supercharger", ["pickup_engine", "pickup_framecab"], [], {"pos":{"x":0, "y":0, "z":0}, "rot":{"x":0, "y":0, "z":0}, "scale":{"x":1, "y":1, "z":1}}],
        ],
    }
     

    Attached Files:

    #3 torsion, Sep 21, 2016
    Last edited: Sep 21, 2016
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