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Discussion in 'Land' started by Blkfxx, Jun 4, 2021.
woah an lj10!! looks really sick! good luck on the build man
Doing some jbeam work to get some weight out, its getting closer to what it should be and actually feels different to drive
Quick little blender render with missing textures lol
Oh, and this is the current power curve. Subject to change as it get lighter.
My advice would be to get the power curve as accurate to real life as possible first, and if it's too slow due to too high weight, just reduce the drag coef which I imagine is really high for this car. You can increase it back once you get accurate weight.
Here's some info about the engine I found on Wikipedia, maybe it will help: https://en.m.wikipedia.org/wiki/Suzuki_FB_series_engine
I did find a dyno print out in my searches when looking for reference images, So I have that to work with.
I have the scaledragCoef set to 1.0, should that be lower and how much at a guess? or just play around with it until it weighs what it should?
Your ScaleDragCoef should depend on individual triangles, multiplied by an average triangle drag value it should give you a value close to the real life drag coef. But it will always be a bit off. You can play around with it a lot, yes. It should be the last thing to tune I think.
Little update, not too much work done to the LJ lately. Jbeam is annoying so took a break from that to make some wheels and tyres. So this is more of a photo dump.
None of the wheel/tyres are an exact replica, just made them good enough
Beadlocked August Japan Feorce
Then added some bits and redid textures but they still need work
Offroad front bumper
and lastly these but not ingame yet
Niiiice, glad this is still being worked on
Very niiice! I love the body colored frame rails.