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Discussion in 'Mod Support' started by Diode, May 5, 2018.
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Even after removing the material.cs file
it's always the same.
what car is that?
1971 Plymouth Duster 340 VS29 ✌️
clear your cache.
do not worry, I find why his does not work, my texture was broken but thanks ^^ for the like.
Please Help Me for a minor problem:
My texture on my wheel is inverse...
clear cache, or if this is a personal mod, just recalc normals or something idk
After Clear My cache my all Work on The jbeam is reset (2 week) for nothing...
but thanks anyway....✌️
Please don't suggest to clear cache randomly.
Especially if one is working on a mod, and he placed the files there, it will get rid of those.
@Diode Go in Documents/BeamNG.drive/backup.
Clear Cache should not delete anything, but move the files in that folder, so you should be able to recover your progresses.
For the thing, it looks like you got the normals inverted in the model itself.
Also ignore that .cdae file. It's game generated stuff and won't block/annoy you.
One can easily define which starter sound an engine should use. You just need to add the corresponding properties to the mainEngine section of your engine.jbeam.
"starterStartSample" : "file:>art>sound>engine_starter>myStarter_start.ogg",
Ok great but i create a starter sound with my peugeot 205 (Diode_start, Diode_loop) with the :https://wiki.beamng.com/Sound
but not work... how to fix my problem, waiting the next version?
#Team Support [message]
Hi i have a big problem with my mods in game (My left taillight have no texture)
what can be the cause? thanks.
Have you made sure the texture is named right in blender/the texture itself?
not too much help at all, but i can go further into detail/help
Apply soiled modifier in blender then click on Flip Normals
Yes my texture is named right but thanks you.
My problem is (fix)
But when i brake my taillights have no light_on.