Terrain import - texture maps

Discussion in 'Content Creation' started by primo3001, Dec 16, 2017.

  1. primo3001

    primo3001
    Expand Collapse

    Joined:
    Aug 1, 2017
    Messages:
    113
    Hello!

    I want to create new map, but this time I think of useing different way to create roads.



    I have my texture maps with asphalt and grass. I import it with a heightmap, but whole terrain is made from asphalt. On "texture map" of asphalt i have only one white road, rest of picture is black. Whole grass "texture map" is white. What is wrong? How do this chennels work? Is there any tutorial how to use it?
     

    Attached Files:

    • gs_11441_26060_16.jpg
    • Like Like x 1
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    Check the console.
    It's possible your 'Texture Map' is in the wrong format.

    PNG BW (not RGB) works fine here.
    Black = No paint
    White = Paint
     
  3. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    In that case, I believe the order in which they are set up counts (ie. which one paints first)
     
    • Agree Agree x 1
  4. primo3001

    primo3001
    Expand Collapse

    Joined:
    Aug 1, 2017
    Messages:
    113
    Thanks for answers. Now everything is fine.
     
  5. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,798
    Holy heck, why does that version of BeamNG.Drive look so old!
     
  6. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    It's the map editor, it always looks like that.
     
    • Informative Informative x 1
  7. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,798
    I don't make maps or even touch the editor so i would not have known
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice