Terrain painter and materials problems

Discussion in 'Content Creation' started by pleclair, Mar 5, 2015.

  1. pleclair

    pleclair
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    Joined:
    Jun 11, 2014
    Messages:
    24
    I'm new at playing with BeamNG editor, and I'm having issues getting the terrain painter to work properly.

    I created my map using the technique shown here: Tutorial-Making-a-terrain-for-Beam-NG-(in-depth-guide-with-pictures) (the files structure I mean...)

    So I started with the grid map, deleted the useless stuff, copied art folders from all levels, edited the .cs files to update my paths.

    I imported my track from max into beamng, and wanted to make a native beamng terrain to replace the mesh terrain.

    I have read here: how-to-create-grass-terrain, that you need to name your terrain materials a certain way so the groundmodel adds the proper mesh to go with that texture. I really want this to work, but for some reasons, it doesn't.

    I create a material with the same textures I see in another level, using the same name, and all I get when I paint is the texture, no mesh are added.

    Something else bothers me. When I display the terrain materials, I have a large list, with mostly unworking mats, and to top it off, the list is duplicated. So every materials is listed twice, one list after the other (no two same names in a row I mean).

    I found a materials.cs in my documents/art/forest folder, and deleted it, and it did nothing to fix my issue. If I load any levels, I get the same list too.

    Only Pure grid and void shows up a blank list. So I'm clueless where my problem is. I tried to do text search inside files and look in both program files and documents folders, and found no clues.

    I tried to check out where the terrain materials are saved for an existing map, and it seems to be stored in the .ter file, which is binary. I'm not talking about the material list you get when you press add a new layer or edit an existing. I'm talking about the list of thumbnails you get when you get to terrain painter interface, on the right side.

    Cause after trying the painter in all existing maps, I have noticed the grass preset don't apply the same base texture and same mesh in all levels. So I was trying to determine where this association is stored.

    - - - Updated - - -

    I also tried to create a new terrain in hirochi, and when I get to the terrain painter to paint on the untextured terrain, the list in the interface is empty, and if I add a grass material, all I get when I paint is the texture too. No mesh.

    So I really wonder what's the problem.
     
  2. pleclair

    pleclair
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    Joined:
    Jun 11, 2014
    Messages:
    24
    Well, no need to answer this anymore, I cannot use native beamng terrain for the Nordschleife, the track is too big, and the mesh resolution at 3.8m/pixel is too big and the road surface can't be even and send the car flying in the air. Too much elevation changes for this to happen.
     
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