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Terrible problem with my map - stuck on initial loading stage

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by SuperEmbracer, Feb 14, 2019 at 5:24 AM.

  1. SuperEmbracer

    SuperEmbracer
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    Joined:
    Sep 12, 2016
    Messages:
    179
    Hi there,

    I was building my map one day when the power to my map has suddenly been cut off. Now, I can't access my map at all. the loading screen never goes past the initial "Loading..." stage.

    The game is complaining of a parse error as a result, but when I check the respective file, I don't see anything wrong. Do you think you can help me? Anything would be appreciated!

    If you want more information, there is the zip file by itself, and then the a folder in my levels where the modifications are kept.
     

    Attached Files:

    #1 SuperEmbracer, Feb 14, 2019 at 5:24 AM
    Last edited: Feb 14, 2019 at 8:01 AM
  2. bob.blunderton

    bob.blunderton
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    Apr 3, 2015
    Messages:
    1,963
    You started line 44 in that with the name SINGLETON MATERIAL (10_storey_tower...) I've shortened it
    remove that 10_ in the name, and keep everything else.
    It should be fine then.
    It does not like names starting with numbers, I believe, for that value.
    The map to line is fine. That's all you need to change just remove the 10_ from line 44 so it starts with storey, or make it say ten_storey in-stead of 10_storey
    If you have any decal or mesh roads wanting this texture, you'll have to update the objects inside the editor.
    Mesh objects that you've made or other's have made (collada objects, DAE's) will be fine as they call the MAP TO name only.
     
  3. SuperEmbracer

    SuperEmbracer
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    Ok, that fixed the problem, but I still have another problem on my hands...
    Something to do with a JSON object with no name, and a "missiongroup not found" error. A bit harder than the last one, because I have no idea where these files are...
     

    Attached Files:

    • corruption2.png
  4. bob.blunderton

    bob.blunderton
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    Joined:
    Apr 3, 2015
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    1,963
    Send your map to me via private message with an attachment, I will have a look at it tonight. I am usually pretty good at fixing stuff like this.
    It's likely talking about /main/missionsgroup/ folders in the map folder. There might be something wrong there. If a file is missing, you might need to replace some roads or objects!
    This is why I mention to keep backups frequently, at-least weekly or after you make a lot of progress. It doesn't take too long to zip up a copy of it.
    BeamNG projects can take a year or more if they're very elaborate, a lot of hardware failures can occur in that time. So always back up.
    It's talking about the folder below. My map's folder is TSH in this example (I always use short code-word acronyms for ease-of-typing, lack of easy conflicts etc).
     

    Attached Files:

    • missiongroup_example.png
    #4 bob.blunderton, Feb 15, 2019 at 11:27 PM
    Last edited: Feb 15, 2019 at 11:33 PM
  5. SuperEmbracer

    SuperEmbracer
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    Sep 12, 2016
    Messages:
    179
    Anyway, I got bored with Longford. It just wasn't of the quality that I wanted it to be, I never see it in any BeamNG YouTuber channels. So I am starting another map. Sorry about that. I have a problem with the car floating above the top of the ground. I never had that problem before. If you want me to upload the map for that, then you are more than welcome to!

    https://www.beamng.com/threads/why-i-am-floating-on-top-of-the-ground.61016/
     
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