Texture not showing in Beamng

Discussion in 'Mods and Skins' started by TheVlad69, Jan 24, 2025.

  1. TheVlad69

    TheVlad69
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    Joined:
    Dec 24, 2024
    Messages:
    7
    I finally created a skin for the hood & trunk. In blender I clicked "File", "Export Data", "Pack Resources" & I exported the .dae file. I copied my texture & uv map to the "TXT" folder & I copied the new .dae file to "vehicles" & zipped everything correctly but my textures do not show in game. Can someone tell me what I'm missing? I included the blender, .dae, materials, uv map & .png files in the zip
     

    Attached Files:

    #1 TheVlad69, Jan 24, 2025
    Last edited: Jan 24, 2025
  2. TheVlad69

    TheVlad69
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    Joined:
    Dec 24, 2024
    Messages:
    7
    Not one person can help me get these stripes on?
     
  3. TheVlad69

    TheVlad69
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    Joined:
    Dec 24, 2024
    Messages:
    7
    Thanks to NO one except me! I created the skins & made a 7.5s car out of it. I also added a mirror on the right door. I may not have been able to export the shrinkwrap images I applied & lost the tach dial on export nor can I change the paint or stripe color in the garage but I can by pressing F11 & change that stuff in World Editor. This community is horrible as is Blender. Back in the day NO one asked to be paid for mods or skins. You had those not willing to help but then they had me! Goes to show how sad & greedy people are these days & goes to show I didn't need your help! ! It's a hobby & a game. To boot when Beamng updates all those that paid for mods most will NEVER be updated. You WASTED your money! Mark my words someday ya'll will need some help & NO one is going to help you. Thanks xerial for at least replying not helping but replying.
     

    Attached Files:

    • Image2.jpg
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