texture

Discussion in 'Content Creation' started by Juan The Turtle, Dec 1, 2018.

  1. Juan The Turtle

    Juan The Turtle
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    Joined:
    Jan 30, 2018
    Messages:
    19
    i put in a pole
    idk if this is relavent but im going to include it to be safe. (levels/garfieldHeights/art/shapes/utilityPole1.dae

    everything building i spawn from any map is just no texture, looking at other threads i saw that i needed the material.cs folder for that object, i don't have it so how do i obtain that material thing?
     
  2. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Export your dae (utility pole) to levels/garfieldHeights/art/shapes/JuanStuff/utilityPole1.dae

    Game will then create materials.cs for you.
     
  3. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    790
    I had no idea about dae files, or what collada was etc..

    I went into a level, selected an object, clicked 'export from collada' and selected my directory, then the model was in my level! But still not textured. However thanks to this post, I figured I'd try copying some road textures over, just the directory itself and calling the folder,"roadNew" and my level picked it up! FINALLY yellow road lines, in my level!! =D
     
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