Can we pretty please get a method of sending a 3D texture to the shader? It would help me out soooooo much with performance. Right now I'm manually interpolating the Z axis of the atlas and that's very slow software-side. DX11/Vulkan already support Texture3D objects, I just need the Lua/CPP side to accept a "texture3d" parameter. Right now I'm stuck with cloudPostFx:setField("texture", 2, "art/skies/volumetric/baseShape.png")