Texture3D Support

Discussion in 'Ideas and Suggestions' started by Richard, Sep 19, 2024.

  1. Richard

    Richard
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    Joined:
    Aug 20, 2013
    Messages:
    68
    Can we pretty please get a method of sending a 3D texture to the shader? It would help me out soooooo much with performance. Right now I'm manually interpolating the Z axis of the atlas and that's very slow software-side. DX11/Vulkan already support Texture3D objects, I just need the Lua/CPP side to accept a "texture3d" parameter. Right now I'm stuck with cloudPostFx:setField("texture", 2, "art/skies/volumetric/baseShape.png")

     
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