Textures removal in a mod

Discussion in 'Content Creation' started by Ezo, May 18, 2017.

  1. Ezo

    Ezo
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    Jan 11, 2016
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    How do i remove these 3d textures from my mod?
     
  2. naguluna

    naguluna
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    they are called normal maps if i`m not wrong
    to remove them just go to the materials.cs
    and look for the normal map in the material you are using
    nm2.png
    rewrite the normalmaps with this: "vehicles/common/null.dds"
    nm.png
    i think this should solve your problem, but you should use normal maps to make the model look more realistic without adding too much detail
     
  3. Ezo

    Ezo
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    Im trying to not use it because im picked a too much detailed model, it has a lot of little details, that i needed to ''glue them to other parts, because its too many details, thats why im deleting the normal maps, as you tell me how to do it.
    --- Post updated ---
    I removed the normal maps, but it showed a new problem that i didnt saw before:
    Two tone paint, how to fix it?
     
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  4. Flippi 284

    Flippi 284
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    woah! that looks weird. you got the no material texture on it. how did that happen?
     
  5. ✖BETONOMESHALKA✖

    ✖BETONOMESHALKA✖
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    Jan 4, 2016
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    Could you give us the name of body material and material.cs file? Two tone color problem is in model, I think. If you have questions with this - you can write me pm
     
  6. Ezo

    Ezo
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    I do not remember what I did, but messed up everything.
    in the materials.cs what file name i neet o change to change the color of the car and add reflections back?
     

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