they are called normal maps if i`m not wrong to remove them just go to the materials.cs and look for the normal map in the material you are using rewrite the normalmaps with this: "vehicles/common/null.dds" i think this should solve your problem, but you should use normal maps to make the model look more realistic without adding too much detail
Im trying to not use it because im picked a too much detailed model, it has a lot of little details, that i needed to ''glue them to other parts, because its too many details, thats why im deleting the normal maps, as you tell me how to do it. --- Post updated --- I removed the normal maps, but it showed a new problem that i didnt saw before: Two tone paint, how to fix it?
Could you give us the name of body material and material.cs file? Two tone color problem is in model, I think. If you have questions with this - you can write me pm
I do not remember what I did, but messed up everything. in the materials.cs what file name i neet o change to change the color of the car and add reflections back?