Unsolved Textures

Discussion in 'Mod Support' started by JoshTheAwesome, Mar 3, 2017.

  1. JoshTheAwesome

    JoshTheAwesome
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    I have made some custom objects and copied and pasted the .dae file and the folder containg textures in my levels/JTA/art/shapes/buildingssk folder but they come out with no texture.
     

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  2. JoshTheAwesome

    JoshTheAwesome
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    Hello
    --- Post updated ---
    so i am trying to get this to work and this is why mod support section sucks. nobody ever reads it. I cant figure out how to get the textures to work. do i have to make a .cs file and if so how do i do it???
    --- Post updated ---
    in game
    screenshot_00427.png
    in sketchup
    skp.png

    in folder

    infolder.png
    --- Post updated ---
    can somebody help
     
  3. thomatoes50

    thomatoes50
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    First thing You should really avoid to put mods inside the steam folder because it can be erased by steam when it will upgrade or check the files

    So put your own mods in Documents/BeamNG.Drive/mods/unpacked/modname.zip/ (this is a folder name don't create a real zip)


    for material you just click on your mesh, click on the material editor on the toolbar and load the texture file for the material.
    don't forget to click save!!!!!!!
    Then the materials.cs will be saved somewhere (for me when I do mods on the unpacked folder they get saved in Documents/BeamNG.Drive/levels........)

    If you do as i say you may need to open the file with a text editor because BeamNG don't get the path right
    For instance it will write C:\Program Files(x86)\.... all the stuff to your file , just delete every thing before levels

    Tips:
    • if the name of the material in the mesh correspond to a texture files (it may work only for dds) Beamng will load this file when you select the material
    This way material assignment is quicker​
    • BeamNG may need to reload the map or even load another map for changes to take effect
     
  4. JoshTheAwesome

    JoshTheAwesome
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    The toolbar in sketch up? And can you tell me
     
  5. thomatoes50

    thomatoes50
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    The toolbar in the beamng editor
    You press F11 and then you click on upload_2017-3-6_18-27-5.png
     
  6. JoshTheAwesome

    JoshTheAwesome
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    how do i apply the texture tho?????
     
  7. Modem

    Modem
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    Do it your self
     
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  8. thomatoes50

    thomatoes50
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    • Like Like x 1
  9. JoshTheAwesome

    JoshTheAwesome
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    Thank You, I am now creating custom objects and getting them in game. Thank You For Your Help
     
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  10. JoshTheAwesome

    JoshTheAwesome
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    now i have made a house and made it so all the textures are on and i saved it but then i reload the map and
    screenshot_00000.png
     
  11. thomatoes50

    thomatoes50
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    You may have the problem I always got when I modify files on the beamng editor

    You should have a materials.cs in the same folder as your mesh

    But Beamng will likely not save it there so you have to find the updated version

    search in Document/BeamNG/level/..........
    Compare the last edit dates
     
  12. JoshTheAwesome

    JoshTheAwesome
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    okay.. i have saved a fie and it dosent show up in materials
     
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