Solved That do the "boundZone" setting do in the pickup radsupport.Jbeam

Discussion in 'Mod Support' started by CrashHard, Feb 18, 2022.

  1. CrashHard

    CrashHard
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    Aug 5, 2013
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    I have had some trouble when updating my CrashHard Dummy mod, In the pickup it explode when I crash the car.
    Exploding_Dummy_bug.jpg

    With a lot of testing, I found out it did NOT happen if I removed the radsupport in the parts menu.

    I started to look in the Jbeam file and found this setting: {"boundZone":0.02}, I added // in front of this line and the exploding dummy stopped. I also changed it to {"boundZone":0.08} that also helped.
    what do this line/setting do?
     
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  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    For bounded beams, boundZone is the expansion/compression of a beam in meters after which the beamSpring and beamDamp values of the beams are replaced with beamLimitSpring and beamLimitDamp. I don't know what exactly it does for normal beams (not bounded), but probably a similar thing. So for example in the case of the radiator support, the beams connecting it to the frame will normally have the beamSpring of 1880940 and beamDamp of 470, but when the length of one of these beams extends or shortens by 0.02m, these values change to 4000100 and 500. Effectively the beams become 2 times stiffer. I assume it leaks to your dummy, and the precompression used at the arms causes some beams of the dummy to shorten or expand by 2cm, then these properties make the beams 2 times stiffer, which combined with the low node weight explodes the dummy. To fix this, set the bound zone as 1 (default value) in your dummy's beams. And also to be safe set beamLimitSpring and beamLimitDamp to "" (empty) too. This should probably be fixed on the game side, normally properties like this shouldn't be used on normal beams.
     
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  3. CrashHard

    CrashHard
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    Thank you for that detailed explanation, and I will try you your suggestion. But as you said this shouldn't happen in the first place, and hopefully it will be fixed by the developers at some point.
    Update:
    I did set the boundzone to 1 in my dummy beams, and it worked perfectly. Again thank you for the help.
     
    #3 CrashHard, Feb 19, 2022
    Last edited: Feb 19, 2022
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