Darthbob555 submitted a new resource: The BeamNG Blackhole - Because black spiny death ball and disc didn't quite roll off the tongue as much Read more about this resource...
Great fun. I think I found a fun bug, I completed the scenario and pressed free roam, then repaired my car. The car then lifted off the ground and carried on accelerating up in to the sky. I put on the the digital air speed meter and watched it go up, round the clock past 10,000mph. I was hoping parts would fly off the car but it seems the game simulates lack of air at altitude because the tyres exploded and the bodywork deformed a bit but didn't get any worse after a while. The wind noise eventually disappeared and couldn't hear the engine any more, though it was still running so I was basically in space by now!
Rather interesting! Not sure why that would happen, I'm guessing that the gravity gets stuck at 0 and the wind of the blackhole (assuming that the scenario resets), forces the car upwards.
Is it possible to make this a "vehicle" item selectible in free roam? It would probably make this mod a crud-ton better just having easier access to it (especailly considering Utah USA is a very big map.
The "blackhole" is only a model, not an actually car. Unfortunately, this means that I cannot make it into a playable vehicle, only use it for a scenario. Sorry about that
I wonder would adding black hole to Ghost's space map work as a gravity of earth, have you attempted that? That would be insane if it would work.
Not bad! I wanted to implement a map sort of thing to tell you where the coils were so you don't get lost but it seems quite difficult in manipulating any of the UI elements. Good to see users from all age groups playing BeamNG That still wouldn't work. Simply put, as far as the game engine is concerned (ie without the scenario conditions), the blackhole doesn't actually exist in its physical sense - all it is is another object for the game engine to say "put that here and never think about it again". The blackhole's gravity and properties are giving by another car positioned in the same place as the blackhole (if you free camera around to the center of the blackhole, you will find a blue SBR).
Darthbob555 updated The BeamNG Blackhole with a new update entry: An optional update that changes timings a bit Read the rest of this update entry...
Darthbob555 updated The BeamNG Blackhole with a new update entry: Reset function fix Read the rest of this update entry...
Darthbob555 updated The BeamNG Blackhole with a new update entry: Sandbox addition Read the rest of this update entry...
Darthbob555 updated The BeamNG Blackhole with a new update entry: New scenario! Read the rest of this update entry...
Darthbob555 updated The BeamNG Blackhole with a new update entry: Fixed scenario failure/success Read the rest of this update entry...
I'm having trouble with the test area scenario. The effects of the black hole no longer work if I change vehicles and even if change back to the SBR there would be no gravity effect. The part of this issue that's most annoying is that prior to 0.10 the scenario worked for me with any vehicle. I have uninstalled and reinstalled the mod but that did not work.
Darthbob555 updated The BeamNG Blackhole with a new update entry: Multiple vehicle support Read the rest of this update entry...
Darthbob555 updated The BeamNG Blackhole with a new update entry: Fixed a bug Read the rest of this update entry...