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The Final Cars

Discussion in 'General Discussion' started by EruptionTyphlosion, Aug 24, 2018.

  1. EruptionTyphlosion

    EruptionTyphlosion
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    Joined:
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    This is more of a fictional scenario I came up with because the responses to a thread like this would be rather interesting.

    The scenario: One day, the AB car, Bluebuck and Wendover are in game. Tdev asks you, for some reason or another, to decide on 6 more vehicles for BeamNG Drive. BeamNG Drive will not receive any more vehicles after your selections. Choose wisely.

    Keep in mind:
    Diversity is key, don't suggest anything to similar to what's already in game.
    Don't suggest modifications to existing vehicles, this is for new vehicles only.
    Remember the community and it's preferences. Don't just suggest what you want.


    Rules:
    Land vehicles with 3 or more wheels only, keeping with the existing tradition of the game.
    No props or trailers either, just vehicles that one would drive.
    No licensed vehicles (Should be a no brainer, but someone will still add one :| )
    This is not a vehicle suggestion thread, and is not meant to be one. Nor is this a "Game". Please be serious when replying, don't suggest things that break these rules intentionally.

    Template:
    Copy and paste the section below into your post, as follows:

    Vehicle 1:
    Description:
    Reasoning for adding this vehicle in game:

    Vehicle 2:
    Description:
    Reasoning for adding this vehicle in game:

    Vehicle 3:
    Description:
    Reasoning for adding this vehicle in game:

    Vehicle 4:
    Description:
    Reasoning for adding this vehicle in game:

    Vehicle 5:
    Description:
    Reasoning for adding this vehicle in game:

    Vehicle 6:
    Description:
    Reasoning for adding this vehicle in game:



    Some good examples:
     
    #1 EruptionTyphlosion, Aug 24, 2018
    Last edited: Aug 24, 2018
    • Like Like x 5
  2. Glitchy

    Glitchy
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    Joined:
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    832
    Vehicle 1: Mazda MX5 Miata
    Description: miata
    Reasoning for adding this vehicle in game: because miata is always the answer

    Vehicle 2: Mazda MX5 Miata
    Description: miata
    Reasoning for adding this vehicle in game: because miata is always the answer

    Vehicle 3: Mazda MX5 Miata
    Description: miata
    Reasoning for adding this vehicle in game: because miata is always the answer

    Vehicle 4: Mazda MX5 Miata
    Description: miata
    Reasoning for adding this vehicle in game: because miata is always the answer

    Vehicle 5: Mazda MX5 Miata
    Description: miata
    Reasoning for adding this vehicle in game: because miata is always the answer

    Vehicle 6: Mazda MX5 Miata
    Description: miata
    Reasoning for adding this vehicle in game: because miata is always the answer
     
    • Agree Agree x 7
    • Like Like x 5
    • Informative Informative x 2
  3. Spiicy

    Spiicy
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    3,798
    Vehicle 1: Honda Crv
    Description: really any year
    Reasoning for adding this vehicle in game: there is no smaller suv in beam thats modern
    Vehicle2: any modern pickup
    Description: it owuld be nice to have
    Reasoning for adding this vehicle in game: nice
    Vehicle 3:MINIVAN
    Description:MINIVAN
    Reasoning for adding this vehicle in game:JUST YES
     
  4. TheDiamondLord8

    TheDiamondLord8
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  5. EruptionTyphlosion

    EruptionTyphlosion
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    You can go with less, but 6 is a decent number.

    Also, do I need to stress this again?

     
    • Agree Agree x 1
  6. TheDiamondLord8

    TheDiamondLord8
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    I meant as it being based off of one, not a complete mock of it.
     
  7. fufsgfen

    fufsgfen
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    I try to improve quality of the thread here, what do you think of these Fera?

    Vehicle 1: American Firetruck
    Description: Ahem, does it need one?
    Reasoning for adding this vehicle in game: There is Ambulance, there is police, there is no firetruck and every kid wants to drive a firetruck

    Vehicle 2: Electric luxury vehicle
    Description: something currently top of the line, like Tesla
    Reasoning for adding this vehicle in game: It is tomorrows car today, which is missing from the game

    Vehicle 3: Electric average car
    Description: Something like Leaf, e-Golf etc. relatively low cost electric vehicle
    Reasoning for adding this vehicle in game: In 10 years those are more and more common, BeamNG will be played 10 years from now.

    Vehicle 4: Robotic taxi
    Description: Self driving cars are hot thing, Reasoning for adding this vehicle in game: There are going to be models that are designed whole differently from current cars, that provide driverless transportation, as BeamNG is solidly in research of this area, it would just make sense that they would add something to show off as their AI will be a benchmark for others (no pressure tdev :) )

    Vehicle 5:Hydrogen electric hybrid semi
    Description:Latest thing today, that will change transportation industry tomorrow
    Reasoning for adding this vehicle in game: BeamNG is not only for having place to have fun with cars from past, but can be showing way to future, something like Nikola One, which is rethinking of old concepts, also assisted driving / self driving is strong part of BeamNG future.

    Vehicle 6: Personal city vehicle HPV or what it is called.
    Description:Small human powered electrically assisted vehicle
    Reasoning for adding this vehicle in game: It is not cars that are future transportation, but small vehicles, that evolve from bicycles, electric motor assisted human powered vehicle is something gaining popularity and it would be cool different concept, you could pedal with your pedal set and have different size of batteries and electric motors to choose from, low on ground, light vehicles can go surprisingly fast, something realistic, but different that nobody has ever put to game or even thought doing so.
     
    • Like Like x 4
    • Agree Agree x 1
  8. EruptionTyphlosion

    EruptionTyphlosion
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    Here's my list. This is how I expected posts to look when I created the thread. Please reference this and use it as a guide for your post.


    Vehicle 1: 2006 Swedish Truck (Likely a Jargl)
    Description: A modern European truck, similar to the Volvo FL. Would include various variants, ranging from flatbed trucks, semi cabs, box trucks, to fire engines.
    Reasoning for adding this vehicle in game: Simply put, the Gavril T-Series would not make sense in Italy or any future European map. A truck of this sort would fit the modern truck category, midsize truck, and European truck categories, all of which are empty.

    Vehicle 2: 2012 Australian Saloon
    Description: A modern Australian saloon made by the Austrialian division of either Gavril or Bruckell. It would be equipped with an extremely powerful V8 engine, and would feature right hand drive for most models. A rebadged, left hand drive, Police Package would also be available aswell.
    Reasoning for adding this vehicle in game: This car would first of all, serve as a perfect vehicle to go alongside the existing Automation Test Track set in New Zealand. It would be the first Australian car and the first modern sedan.

    Vehicle 3: 2005 American Minivan
    Description: The iconic American minivan, based on Chrysler and Ford minivans of the time. Likely underpowered and cheaply made.
    Reasoning for adding this vehicle in game: The frequently requested minivan obviously needs to be on this list. Fitting alongside the Swedish Truck in the currently empty 2002-2007 time span, this vehicle would be a perfect fit for BeamNG.Drive.

    Vehicle 4: 2011 American Midsized Truck
    Description: A heavy duty American truck based on the Mack MR. Primarily built for public service, this truck would mainly feature public service variants, such as dump trucks, fire engines, snowplows, garbage trucks, etc.
    Reasoning for adding this vehicle in game: There is not a modern American truck, nor a heavy duty american truck built for service. Also it would feature an American fire engine and garbage truck, two key vehicles not included in the game yet.

    Vehicle 5: 2003 British Track Car
    Description: A modern, open wheeled, track focused car similar to the Ariel Atom and BAC Mono
    Reasoning for adding this vehicle in game: BeamNG lacks open wheeled track oriented cars, as most cars are intended for road driving. Not really much to say here.

    Vehicle 6: 2019 Japanese Compact Hybrid
    Description: A compact, hybrid car made by Ibishu, taking cues from the Toyota Prius and the Nissan Leaf. Likely extremely technically complicated and capable of keeping @Diamondback busy for months.
    Reasoning for adding this vehicle in game: It would be the first hybrid car in BeamNG, also filling out the modern japanese and modern compact vehicle classes.

    Just a friendly reminder...
    Please be serious when replying, don't suggest things that break these rules intentionally.
     
    #8 EruptionTyphlosion, Aug 24, 2018
    Last edited: Aug 24, 2018
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  9. General S'mores

    General S'mores
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    Vehicle 1: Gavril T-Series (newer generation)
    Description: A 80s American flat-nose semi truck.
    Reasoning for adding this vehicle in game: We don't have any official flat-noses, nor do we have any American vehicles that have new generations.

    Vehicle 2: Kuhn Type 1
    Description: A 19th century vehicle.
    Reasoning for adding this vehicle in game: It would add variety to the age of these vehicles.

    Vehicle 3: Ibishu Delta
    Description: A Japanese cheap sports coupe.
    Reasoning for adding this vehicle in game: It could be another fun-to-drive/customize vehicle.

    Vehicle 4: Atom Hatch
    Description: A British passenger hatchback.
    Reasoning for adding this vehicle in game: We don't have any British vehicles or 21st century hatchbacks.

    Vehicle 5: Bruckell Vertigo
    Description: A 1970s American sport compact vehicle.
    Reasoning for adding this vehicle in game: We don't have any Western sport compacts in-game.

    Vehicle 6: Soliad Ashland
    Description: Boaty 60s mid-size saloon.
    Reasoning for adding this vehicle in game: We don't have many official 60s cars.
     
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  10. B. Tanner

    B. Tanner
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    92
    Vehicle 1: Modern European Hot Hatch
    Description: A FWD 3-Door Compact with 200-300 hp built in the last 10 years with a "modern" differential
    Reasoning: From a mechanical standpoint there is nothing comparable atm in Beamng. FWD with ABS, ESC and a differential trying to prevent torquesteer would be a great addition. Should also be a great beginner car for going fast. For modders it would be a great plattform as a startingpoint for a lot of modern everyday cars. A great way to introduce a french manufacturer in Beamng lore.

    Vehicle 2: 90s American Super Car
    Description: to be short, something like the 1. Gen Dodge Viper. Huge engine with ridiculous amounts of power, no electronic assists at all. A deathtrap for the average driver but still a rather competent race car.
    Reasoning: A V10 made by the devs would be nice. Good basis for a proper GT-Class Race Car. So far we only got the Bolide which classifies as a typical car that fits on a poster of a childs room. Devs could go crazy with the design (looking at the GT90).

    Vehicle 3: AWD Sportscar with rear wheel steering
    Description: A car which uses every trick in the book with active differentials, active suspension, rear wheel steering and so on.
    Reasoning: Technical showcase for the engine and devs. Also probably a pretty fun car to drive. A lot of stuff which could inspire modders.

    Vehicle 4: 70-80s European Luxury
    Description: V12, RWD, heavy as shit, enormous dimensions, comfy suspension
    Reasoning: First luxery car in game. Could provide fun missions for the campaign: drive carefully VIP here and there -> oh no, a trap! -> escape with that too heavy car and wobbly suspension.

    Vehicle 5: Japanese Kei Car
    Description: Its small, its engine even smaller :3
    Reasoning: People like to smash little things with big things. Also a really small vehicle with more than 3 wheels would be nice.

    Vehicle 6: IDK Italian Beauty, Swedish "Tank", a Minivan, Openwheeler, Hybrid Hypercar... cant decide.
     
    #10 B. Tanner, Aug 24, 2018
    Last edited: Aug 24, 2018
    • Like Like x 2
  11. DriftinCovet1987

    DriftinCovet1987
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    Vehicle 1: 1920s-1930s Grand Prix/sports car:
    upload_2018-8-23_18-19-38.jpeg


    Description: The new oldest car in the game, coming from either Europe or America, representing the 1920s-1930s "golden age" of motorsport.
    Reasoning for adding this vehicle in game: If a proper full-blown racing car is ever to be added into BeamNG, this would fit the customization spirit better than almost anything. From 1921 to 1937, Grand Prix and touring car racing cars were more diverse than they would be for several decades. Front-wheel-drive, straight-eights, V16s, straight-fours, supercharging, displacements from 1.5 liters in the mid-1920s to unlimited during the depression. From 1930 to 1934, GP was run on a free formula, and sports cars that typically were only reserved for endurance races had their fenders stripped off to race with pure-bred GP cars. Alternatively, GP cars could gain fenders and lights for races like the Mille Miglia, or fenders for the Targa Florio. These things also were sometimes run with dually tires for hill climbs, and others (like the Auto Union Type D) garnered streamlined bodies for high-speed ovals like the famous AVUS speed bowl. Typically run with 1.5-liter supercharged straight-eights with DOHC setups (like the front-wheel-drive Miller 91 and the all-conquering Alfa Romeo P2s, both contemporaries of the mid-1920s) and weighing at least 650-750 kilograms, although from 1934-1937, the eviscerating German GP cars had supercharged 5-liter straight-eights (Mercedes) and 6-liter V16s (Auto Union).

    Vehicle 2: Postwar French luxury car with hydro suspension, 1955-1975:


    Description:
    One of the fanciest and most high-tech cars of the postwar era, this car (like the Bluebuck) would utilize the already-implemented hydraulic suspension from the Wentward and combine it with Gallic flair, front-wheel-drive, an underpowered engine, and high reliability.
    Reasoning for adding this vehicle in game: We don't have a French car yet, and neither do we have an ultra-luxury vehicle. This car would hit two birds with one stone, as well as a potential third in being the first car with longitudinal FWD (if the '20s-'30s GP/touring car doesn't have this drivetrain). It would not be the fastest vehicle, but with its self-leveling suspension and decent fuel economy, it would easily be quite a fun, relaxing, and easy car to drive as quickly as possible.

    Post will probably be updated later.
     
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  12. AgentSmith1199

    AgentSmith1199
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    30
    Vehicle 1: Gavril MV4
    Description: A 4 door modern sedan from Gavril
    Reason for adding: A nostalgic car from rigs of rods. Also, we need a modern car from Gavril.

    Vehicle 2: A Hirochi sports sedan
    Description: A midsized luxury sports sedan combining elements from a Subaru legacy and a Mitsubishi Galant.
    Reasoning for adding this vehicle in game: we need more Hirochis

    Vehicle 3: A british super luxury car.
    Description: A Rolls Royce like car
    Reasoning for adding this vehicle in game: I like to see BeamNG.Drive's rendition of a Rolls Royce.

    Vehicle 4: A modern supercar
    Description: A supercar similar to the Audi R8.
    Reasoning for adding this vehicle in game: we have a serious lack of supercars in this game.


    Vehicle 5: The old Burnside sedan from rigs of rods
    Description: Self explanatory if you played rigs of rods.
    Reasoning for adding this vehicle in game: Another nostalgic car from rigs of rods.
     
  13. waboll

    waboll
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    Messages:
    601
    Vehicle 1: 1959 Chevy Impala
    Description: Very similar to the one IRL but with slight changes but the back needs to be very similar its the main thing in this car.
    Reasoning for adding this vehicle in game: We only have 1 50s american car in game and we need more with some "futuristic" styling like impala

    Vehicle 2: New Dseries
    Description: Something similar to ford raptor
    Reasoning for adding this vehicle in game: Would look cool and would have a lot of offroad customizations

    Vehicle 3: EU semi truck
    Description: (including EU trailers)
    Reasoning for adding this vehicle in game: We have Tseries already we need more trucks

    Vehicle 4: Something with popups
    Description: Any car but with popups
    Reasoning for adding this vehicle in game: we only have 2 vehicles with popups

    Vehicle 5: A limo
    Description: It can be a grand marshall limo
    Reasoning for adding this vehicle in game: We don`t have any limos

    Vehicle 6: Older minivan like previa
    Description: egg shaped minivan
    Reasoning for adding this vehicle in game: We dont have a minivan
     
  14. MrAnnoyingDude

    MrAnnoyingDude
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    I've decided to give myself two sections for "out of contest" non-land vehicles:
    #-1 - An older, but still-in-use, narrow-body passenger jet.

    Over the years, modders have been adding different types of aircraft, but a passenger jet has been off the mod page as of yet. Something like this would be nice for airline roleplay, and can arrive in a cargo configuration.

    #0 - A late 70s powerboat around 25-29 feet.

    It can be equipped with different engines, from small Jargl diesels to supercharged big-block V8s, and be everything, from a beater, to a coast guard machine, to a smuggler's boat.

    Now to land:

    #1 - A modern hypercar.

    Time to push the performance limits a bit further. Such vehicle would be a good going-out-with-a-bang tour de force machine, also racking up the game's popularity among the performance crowd. Also a good testbed for stuff like KERS, active aero, active AWD, etc.

    #2 - A 60s Imperial/Lincoln Continental mashup.

    A high-end luxury 4-doorer, equipped with comfy air suspension, a high-power big-block V8, a power folding roof and a frame that would take a few more knocks than its French counterparts.

    #3 - A 2000s Mopar-style minivan.

    Can realistically be used in America and Europe alike, has a lot of configuration possibilities, from a diesel caravan hauler, to a wheelchair taxi, to a derby/banger vehicle. Plus, we have no 00s vehicles.

    #4 - A Ford Model T-style car.

    We don't have pre-war cars, so let's get a versatile one. This car can be a lot of things, from a hard-working pickup truck, to a police sedan, to a high-performance hot rod.

    #5 - A modern electric crossover.

    Based on the Tesla Model X, but with more conventional styling, it would be the game's safest car and the first electric one.

    #6 - A Fiat 500-style minicar.

    It works in a variety of modern-day settings, from a surprisingly high-speed run by a company rep, to a small electric car, to a front-wheel-drive time attack machine.

    And here we run out of space for a Bugatti Type 57/Mercedes 380-style car, a modern medium-duty truck and a Chinese crossover. Oh well.
     
    • Like Like x 1
  15. missionsystem

    missionsystem
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    636
    Vehicle 1: Wentward CT60XL
    Description: A early-mid 90's coach.
    Reasoning for adding this vehicle in game: there is only 2 heavy vehicles, and a coach could work with loads of scenarios and bus routes.

    Vehicle 2: Civetta Scadente
    Description: A 1980's compact saloon/hatch, built for rallying.
    Reasoning for adding this vehicle in game: There are no vehicles in game so far built solely for Motorsport (homologation configs would obviously be nice as well)

    Vehicle 3: Bruckell Experience
    Description: A Very poor quality malaise pony car with a weak i4
    Reasoning for adding this vehicle in game: Another terrible car with poor safety and performance to become the new pigeon. Also could have fun tuning options.

    Vehicle 4: Charmand Bigot
    Description: A large french estate car, from the late 90's to early 2000's
    Reasoning for adding this vehicle in game: We don't have any french vehicles, or any older, large estate cars. Would come with diesel engines.

    Vehicle 5: Hiriochi Servitor DOHC
    Description: A 2010's RTV.
    Reasoning for adding this vehicle in game: We don't have any vehicles like RTV or quad and it would be fun to drive.

    Vehicle 6: Soliad Super Slicer
    Description: late 60's full-size muscle car.
    Reasoning for adding this vehicle in game: Although we have the barstow, a larger and more powerful muscle car with huge 440cui engine and a lot more weight behind it would be a good addition for the drag and cruising fans.also has a lot of tuning options and a body on frame design unlike the barstow.
     
  16. Nathan24™

    Nathan24™
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    Messages:
    2,339
    I guess I'll post my list too...

    1) MOAZ-88:

    Description: 1970's Soviet amphibious, mid-engined, 8x8 heavy military truck.
    Why it's needed: It would be fun to run cars over with, we only have 2 heavy vehicles, and it would potentially be the first Soviet vehicle in Beam.

    2) Gavril Type 1:

    Description: Early 20th century-1920's automobile.
    Why it's needed: Despite the oldest vehicle in Beam currently being from the 1950's, I think Beam is seriously lacking a pre-war vehicle, especially an early 20th-century automobile. Features an underpowered I4, a crank handle starter, and a range of body styles, because Beam is also lacking the ability to choose from various body styles, and can come in lots of variants, ranging from a work truck to a performance-based street rod, with various aftermarket parts as well.

    3) Gavril D1:

    Description: Late 1940's-early 1950's full-size pickup truck.
    Why it's needed: We don't have any post-war trucks, the only official post-war vehicle being the Burnside. Pretty self-explanatory, it is available in single cab or crew cab body styles, I6 or V8 engines, and some bed accessories, it can come in a range of variants, from an off-roader to a performance street machine.

    4) ???:

    Description:
    Late 1950's-1980's (facelifted in 1970) small economy car, featuring a transverse-mounted engine, FWD, and a range of body styles (pickup, van, etc).
    Why it's needed: We don't have any classic European cars, or any classic city cars.

    5) ???:

    Description:
    The iconic minivan, one of the most frequently requested vehicles on this website, would most likely be cheaply-made and underpowered, based on a handful of Chrysler and GM minivans from the 90's, and with FWD for good rally/derby potential.
    Why it's needed: Because we don't have any minivans, and a minivan, particularly from the 90's, would be fun to torture.
     
    #16 Nathan24™, Aug 24, 2018
    Last edited: Aug 28, 2018
    • Like Like x 1
  17. SubaruSTI07™

    SubaruSTI07™
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    Sep 26, 2017
    Messages:
    3,714
    ETK GT
    info: a 2018 Audi TTS ripoff :rolleyes: based on the SBR4 but front engined
    Trims: Anfänger (a base model that has no equipments like heated seats,steering wheel buttons,ESC,Steel wheels,plastic bumpers but has a radio Price: 3900€ (perfect as a derby car lol) Base S ( atleast has heated seats,ESC,ETK TL4 rims no black plastic bumpers anymore a stock I4 (there is also the I4Turbo as a option) and all that lalila
    Trendline a stock I6 ( I6Turbo is only available in the TTSport version) ETK DH1 rims and all that stuff that was included in the base S model
    TTSport ( Turbocharged I6 (also available as a Twin Turbo I6), ETK ZR5 rims,TTSport bodykit (carbon fiber front lip TTSport wing (also available as a TTSport lip spoiler) Vented hood,fat rear carbon diffuser,fat titanium exhausts,bucket seats mesh grille, carbon fiber sideskirts,lightly tinted taillights and fully tinted rear windows Price: 32000€ Street Tuned (Tuned TTSport with a R-Performance chip (and the stock TTSport Turbo) Gray paint job and Green Okudai PR02 wheels Race ( a modified TTSport version (Roll Cage,Black Folk ZT55 rims Nomi GTT Wing,and everything else is from TTSport (Bodykit etc) Drift same equipment as Race version but with Clockwise wheels and a Drift livery a lip spoiler and no front bumper side exhausts and green Rollcage)

    and thats all :D
     
    #17 SubaruSTI07™, Aug 24, 2018
    Last edited: Aug 24, 2018
    • Like Like x 1
  18. Cutlass

    Cutlass
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    3,124
    1138px-Bornholm_Rundt_2012_2012-07-08_by_Klugschnacker_modified.jpg
    Vehicle 1: 1955 Charmand ID/DS
    Description: a executive car with a 2,175cc 4-cyinder 130 horsepower engine with a 105 mph top speed and about 26-29 (US) mpg
    Reasoning for adding this vehicle in game: it's a unique car and would be an awesome addition.
    60732310-770-02X.jpg
    Vehicle 2: 1960s unnamed British sports car
    Description: a sports roadster with a 2,660cc 4-cylinder 90 horsepower engine with a 103 mph top speed and about 15-20 (US) mpg
    Reasoning for adding this vehicle in game: it would be fun, and a British car would add verity to the game.
    honda-n-box-1_0.jpg
    Vehicle 3: 2018 Ibishu i600
    Description: modern day kei car with a 600cc 3-cylinder 60 horsepower engine with a 85 mph top speed and about 35-40 (US) mpg
    Reasoning for adding this vehicle in game: it would be a fun addition in game: fun and cute it would be unique.
    163188-1975-cadillac-eldorado-thumb.jpg maxresdefault21.jpg
    Vehicle 4: 1977 Burnside brougham
    Description: a full-size personal luxury coupe with a 5,000cc v8 300 horsepower with a 115 mph top speed
    and about 15-20 (US) mpg
    Reasoning for adding this vehicle in game: it would be massive and boaty car.
    images1.jpeg
    Vehicle 5: 1990 Jargl 240
    Description: a midsize luxury car with a 2,240cc 4 cyinder 110 horsepower with a 102 mph top speed
    and about 21-28 (US) mpg
    Reasoning for adding this vehicle in game: it would be indisructible and fun to kill
     
    • Like Like x 1
  19. DapperDan

    DapperDan
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    May 2, 2015
    Messages:
    1,249
    1:
    Tuk Tuk
    Come on? ;) it will be fun
    (i know that there is a three-wheel vehicle in-game, the pigeon, so this may be disputed)


    2:
    Fire Truck!
    Fire Truck!
    FIRE TRUCK!

    there is a lack of fireturcks in BeamNG

    3:
    Limousine


    For novelty reasons

    4: a sports car that resembles the Ariel Atom or Catheram 7



    fun to drive, very light sports car

    5:
    A UTE


    for all you peeps down under
     
  20. Ai'Torror

    Ai'Torror
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    BeamNG Team

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    Messages:
    1,547
    I'll suggest one, but expansive vehicle...

    A late 1990s -early 2000s french Mid size car with multiple bodystyles, like small MPV, liftback, coupe, convertible, sedan and wagon. With engines from possibly 1.4 - 2 liters in displacement and one ~1.8-2.0l turbo diesel I4.
    Vehicle like that would be good in a way that it would perfectly describe an average practical french car.
    Obviously my inspiration for this suggestion is a 1st generation Megane and Megane Scenic linup, since I actually have 2 1st gen meganes (1996 2.0 16V coupe and 2000 1.4 8v hatchback/liftback). I've decided to suggest this vehicle as I know it quite well and It seems to be quite different from anything we have in game right now. Of course it would be great if rear suspension would also be as springless torsion beam like in the real thing.
     
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