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WIP The Junker (Half-Life 2: Ep2 MuscleCar)

Discussion in 'Land' started by Sopze, Aug 13, 2019.

  1. Sopze

    Sopze
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    Nov 30, 2017
    Messages:
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    The Junker
    from scratch
    TheJunker.png

    Overall Progress

    3D Model: 98%
    UV Maps: Not started, using Valve's remains
    Textures: 5%
    JBeam: ~65%
    Lua Scripting: 40%
    Props: 80%
    Sound: 75%
    Half-Life 3: Confirmed



    Update 03 - 09.17.19

    I'm not dead yet, just not in my best days. 3D Model is almost finished, just a few things remaining, I did a 4x Texture of the rims (not tires) along with the Specular and Normal Maps just to test and result is pretty good. About Jbeam, I've worked mostly on details and enhancing some things, also made a functional Radar with no Lua nor JavaScript experience, pretty happy with the result though. But then when I was adding the exhaust Jbeam I noticed something is really wrong with the Arcs, the Body and the FrontCage, I think is time to debug and clean all Jbeams before adding the FrontEnd. Both suspensions need more work, also I need to remove some unnecesary nodes of the body, rebuild the arcs and adjust weights because car is on ~1600kg and still lacks the FrontEnd. I think this car should weight around 1400-1500kg with all parts mounted and fueltank empty.

    (Attachments doesn't work? Files dont add up on the Attached Files list)

    Wheel texture test

    Radar

    Jbeam problems (second thinghappens overtime)


    Another video


    As you can see in the video on the crashes part, something is not going well.



    *Not all pieces are individual jbeam parts
    Done:
    • Battery + Dashboard Supports
    • Body + Chassis + CabinArcs + FrontCage w Subframe + RoofBars
    • Front Suspensions (Arms + Strut + Hub + Caliper + BrakeDisc + Spindle)
    • Steering System (SteeringRack + SteeringBox w Supports + SteeringRods)
    • Rear Suspensions (Leaf System w Supports + Struts + BrakeDrum (2 parts) + Spindle)
    • Exhausts and Manifold
    • Dashboard + Interior Center Part + Gear Stick
    • Transmission + Rear differential
    • FuelTank w Filling tube
    • Front and Rear Wheels
    • Valve Parts I missed (DashboardRadar + PassengerFootBar)
    • Engine Parts (Alternator + StarterEngine + Fan + DistributorCap + OilFilter + Carburetor + Details)
    • Engine Mounts/Supports
    • Radiator + Supports
    • Parking Brake (the pedal and that)
    • Brake Booster and Master
    • Pedals + Supports
    • Front End (Supports + everything in front of FrontCage)
    • Rear End (RearPanel + RearBumper)
    • Gear stick
    • Better dashboard
    TODO:
    • Gear rods (needed, as they can be seen)
    • Fueltank Supports
    • Rear End (TailLights)
    • Maybe more...
    Done: (doesn't mean finished)
    • Body + CabinArcs + FrontCage + RoofBars
    • Front Suspension (Arms, Strut, Hub, Spindle)
    • Steering Rods + Steering Wheel
    • Fueltank
    • Front and Rear Wheels
    • Left and Right Seats
    • Dashboard + Interior Center Part
    • Engine + Gearbox + Transmission
    • Rear Suspension (Leaf, Strut, Hub, Spindle)
    • Differential things
    • Intake + Engine fan + Wires
    • Rear panel + Rear bumper
    • Pedal props
    Scripting:
    • Functional Radar LUA
    • Engine + intake shake LUA
    TODO:
    • Front End (4 Supports + Chassis + Bumper + Panel + Headlights + Hood)
    • Exhaust
    • Gauges (Dashboard + LeftArc)
    Probably:
    • Highly Skinnable (MainBody + RoofBars + FrontCage + CabinArcs + Front Struts)
    • Rust-Free version







    Credits
    • Valve Software - Original 3D model and sounds from Half-Life 2 Episode 2
     
    #1 Sopze, Aug 13, 2019
    Last edited: Sep 17, 2019 at 2:48 PM
    • Like Like x 36
  2. combatwombat96

    combatwombat96
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    oh my god this awesome, brings back so many memorys. I wish you the best of luck
     
    • Like Like x 1
  3. Mar4ick

    Mar4ick
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    ooo, Gonna wait for that thingy, looks great so far
     
  4. Sithhy™

    Sithhy™
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    Wasn't it called Jalopy or something like that?
     
    • Agree Agree x 2
  5. CubeSquared

    CubeSquared
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    19
    YESYESYESYESYESYESYESYES YEEEEEEEESSSSSSS

    thank you so much i cant wait to see this. I can beta test as early as you want man I am really excited for this!!

    Also you are doing a great job already with the breakable parts and all. Very excited to see how this turns out!!

    Also if you want me to make development videos/promo videos I can do that. (also I can edit them) I can run beam at full settings with no stutter so its great for recording videos. I am a huge half life fan so I am super excited to see this.
     
  6. powiephenom

    powiephenom
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    May 21, 2017
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    TOP SHELF keep it up this is already amazing and its just a chassis!
     
    • Agree Agree x 1
  7. neketow

    neketow
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    100
    Cant wait to bomb some Striders with this
     
    • Agree Agree x 1
  8. powiephenom

    powiephenom
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    Or run over combines
     
    • Agree Agree x 1
  9. Sopze

    Sopze
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    AFAIK Jalopy was the car Valve planned to add for the Ep2 (a VW Beetle buggy) but was discarded and they made Muscle Car instead replacing the old Jalopy files with the Muscle car ones. Most people think Muscle car = Jalopy because Valve didn't changed the internal name of the car.
     
    • Informative Informative x 4
    • Like Like x 1
  10. The Stig Is A Spy

    The Stig Is A Spy
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    *snort*
     
  11. PriusRepellent

    PriusRepellent
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    Or Zombines.
     
  12. powiephenom

    powiephenom
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    You got the spy reference?
     
  13. KèrozéN

    KèrozéN
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    Oh, Hello Jalopy! ♥
     
  14. Elving

    Elving
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    Yes! This is great :)
     
  15. Yota

    Yota
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    Mar 10, 2017
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    elaborate?
     
  16. Sopze

    Sopze
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    don't mind, i did found an obvious solution by just adding an iron support that lowers the steel leaf ends, thanks anyway
     
  17. Kevinthecore

    Kevinthecore
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    Mar 23, 2015
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    epic work good man
     
  18. PresidentJukeBox

    PresidentJukeBox
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    Now I wish there were Combine Props I could run over. XD Looking forward to this mod.
     
    • Agree Agree x 1
  19. CubeSquared

    CubeSquared
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    May 19, 2019
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    See the texture on the wall behind the seats? maybe you could use that as a temporary texture for the inside of the trunk. Just an idea.

    Also, looking at the changelog, I can see you aren't cutting any corners. This is going to be an AWESOME mod!
     
    #19 CubeSquared, Aug 21, 2019
    Last edited: Aug 21, 2019
  20. xuey-s

    xuey-s
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    Jan 13, 2019
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    Its awesomeee
     
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